<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"> <style>
	.KEYW {color: #933;}
	.COMM {color: #bbb; font-style: italic;}
	.NUMB {color: #393;}
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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/****************************************************************************
<span class='line'>  2</span>  Copyright (c) 2010-2012 cocos2d-x.org
<span class='line'>  3</span>  Copyright (c) 2008-2010 Ricardo Quesada
<span class='line'>  4</span>  Copyright (c) 2011      Zynga Inc.
<span class='line'>  5</span> 
<span class='line'>  6</span>  http://www.cocos2d-x.org
<span class='line'>  7</span> 
<span class='line'>  8</span>  Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'>  9</span>  of this software and associated documentation files (the "Software"), to deal
<span class='line'> 10</span>  in the Software without restriction, including without limitation the rights
<span class='line'> 11</span>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 12</span>  copies of the Software, and to permit persons to whom the Software is
<span class='line'> 13</span>  furnished to do so, subject to the following conditions:
<span class='line'> 14</span> 
<span class='line'> 15</span>  The above copyright notice and this permission notice shall be included in
<span class='line'> 16</span>  all copies or substantial portions of the Software.
<span class='line'> 17</span> 
<span class='line'> 18</span>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 19</span>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 20</span>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 21</span>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 22</span>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 23</span>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 24</span>  THE SOFTWARE.
<span class='line'> 25</span>  ****************************************************************************/</span><span class="WHIT">
<span class='line'> 26</span> 
<span class='line'> 27</span> </span><span class="COMM">/**
<span class='line'> 28</span>  * cc.Sprite invalid index on the cc.SpriteBatchode
<span class='line'> 29</span>  * @constant
<span class='line'> 30</span>  * @type Number
<span class='line'> 31</span>  */</span><span class="WHIT">
<span class='line'> 32</span> </span><span class="NAME">cc.SPRITE_INDEX_NOT_INITIALIZED</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">"0xffffffff"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 33</span> 
<span class='line'> 34</span> </span><span class="COMM">/**
<span class='line'> 35</span>  * generate texture's cache for texture tint
<span class='line'> 36</span>  * @function
<span class='line'> 37</span>  * @param {HTMLImageElement} texture
<span class='line'> 38</span>  * @return {Array}
<span class='line'> 39</span>  */</span><span class="WHIT">
<span class='line'> 40</span> </span><span class="NAME">cc.generateTextureCacheForColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 41</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">w</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texture.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 42</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">h</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texture.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 43</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">textureCache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 44</span> 
<span class='line'> 45</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">canvas</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="STRN">"canvas"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 46</span> </span><span class="WHIT">    </span><span class="NAME">canvas.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">w</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 47</span> </span><span class="WHIT">    </span><span class="NAME">canvas.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">h</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 48</span> 
<span class='line'> 49</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ctx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">canvas.getContext</span><span class="PUNC">(</span><span class="STRN">"2d"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 50</span> </span><span class="WHIT">    </span><span class="NAME">ctx.drawImage</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 51</span> 
<span class='line'> 52</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tempCanvas</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="STRN">"canvas"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 53</span> </span><span class="WHIT">    </span><span class="NAME">tempCanvas.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">w</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 54</span> </span><span class="WHIT">    </span><span class="NAME">tempCanvas.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">h</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 55</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tempCtx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tempCanvas.getContext</span><span class="PUNC">(</span><span class="STRN">'2d'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 56</span> 
<span class='line'> 57</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pixels</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">ctx.getImageData</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">w</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">h</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">data</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 58</span> 
<span class='line'> 59</span> </span><span class="WHIT">    </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rgbI</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">rgbI</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">rgbI</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">cacheCanvas</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="STRN">"canvas"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 61</span> </span><span class="WHIT">        </span><span class="NAME">cacheCanvas.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">w</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 62</span> </span><span class="WHIT">        </span><span class="NAME">cacheCanvas.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">h</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 63</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">cacheCtx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cacheCanvas.getContext</span><span class="PUNC">(</span><span class="STRN">'2d'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 64</span> 
<span class='line'> 65</span> </span><span class="WHIT">        </span><span class="NAME">tempCtx.drawImage</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 66</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">to</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tempCtx.getImageData</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">w</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">h</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 67</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">toData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">to.data</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 68</span> 
<span class='line'> 69</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">pixels.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 70</span> </span><span class="WHIT">            </span><span class="NAME">toData</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT">  </span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rgbI</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">pixels</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT">  </span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 71</span> </span><span class="WHIT">            </span><span class="NAME">toData</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rgbI</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">pixels</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 72</span> </span><span class="WHIT">            </span><span class="NAME">toData</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rgbI</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">pixels</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 73</span> </span><span class="WHIT">            </span><span class="NAME">toData</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pixels</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 74</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 75</span> </span><span class="WHIT">        </span><span class="NAME">cacheCtx.putImageData</span><span class="PUNC">(</span><span class="NAME">to</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 76</span> </span><span class="WHIT">        </span><span class="NAME">textureCache.push</span><span class="PUNC">(</span><span class="NAME">cacheCanvas</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 77</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 78</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">textureCache</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 79</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 80</span> 
<span class='line'> 81</span> </span><span class="NAME">cc.generateTintImage2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">color</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 82</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 83</span> </span><span class="WHIT">        </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.rect</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">texture.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">texture.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 84</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 85</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">selColor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 86</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">color</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cc.Color4F</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT">        </span><span class="NAME">selColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.c4b</span><span class="PUNC">(</span><span class="NAME">color.r</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">color.g</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">color.b</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">color.a</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 88</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="WHIT">        </span><span class="NAME">selColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.c4b</span><span class="PUNC">(</span><span class="NAME">color.r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">color.g</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">color.b</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">50</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="COMM">//color;</span><span class="WHIT">
<span class='line'> 90</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 91</span> 
<span class='line'> 92</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">buff</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="STRN">"canvas"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 93</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ctx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">buff.getContext</span><span class="PUNC">(</span><span class="STRN">"2d"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 94</span> 
<span class='line'> 95</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">buff.width</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">buff.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 96</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">buff.height</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="NAME">buff.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 97</span> </span><span class="WHIT">    </span><span class="NAME">ctx.save</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 98</span> 
<span class='line'> 99</span> </span><span class="WHIT">    </span><span class="NAME">ctx.drawImage</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.origin.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.origin.y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>100</span> 
<span class='line'>101</span> </span><span class="WHIT">    </span><span class="NAME">ctx.globalCompositeOperation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">"source-in"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>102</span> </span><span class="WHIT">    </span><span class="NAME">ctx.globalAlpha</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">selColor.a</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">255.0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>103</span> </span><span class="WHIT">    </span><span class="NAME">ctx.fillStyle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">"rgb("</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">selColor.r</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">","</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">selColor.g</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">","</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">selColor.b</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">")"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>104</span> </span><span class="WHIT">    </span><span class="NAME">ctx.fillRect</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>105</span> </span><span class="WHIT">    </span><span class="NAME">ctx.restore</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>106</span> 
<span class='line'>107</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">buff</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>108</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>109</span> 
<span class='line'>110</span> </span><span class="COMM">/**
<span class='line'>111</span>  * generate tinted texture
<span class='line'>112</span>  * @function
<span class='line'>113</span>  * @param {HTMLImageElement} texture
<span class='line'>114</span>  * @param {Array} tintedImgCache
<span class='line'>115</span>  * @param {cc.Color3B|cc.Color4F} color
<span class='line'>116</span>  * @param {cc.Rect} rect
<span class='line'>117</span>  * @return {HTMLCanvasElement}
<span class='line'>118</span>  */</span><span class="WHIT">
<span class='line'>119</span> </span><span class="NAME">cc.generateTintImage</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tintedImgCache</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">color</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">renderCanvas</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>120</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>121</span> </span><span class="WHIT">        </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.rect</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">texture.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">texture.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>122</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>123</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">selColor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>124</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">color</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cc.Color4F</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>125</span> </span><span class="WHIT">        </span><span class="NAME">selColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.c3b</span><span class="PUNC">(</span><span class="NAME">color.r</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">color.g</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">color.b</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>126</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>127</span> </span><span class="WHIT">        </span><span class="NAME">selColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">color</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>128</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>129</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">buff</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">renderCanvas</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="STRN">"canvas"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>130</span> </span><span class="WHIT">    </span><span class="NAME">buff.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>131</span> </span><span class="WHIT">    </span><span class="NAME">buff.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>132</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ctx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">buff.getContext</span><span class="PUNC">(</span><span class="STRN">"2d"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>133</span> 
<span class='line'>134</span> </span><span class="WHIT">    </span><span class="NAME">ctx.globalCompositeOperation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'lighter'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>135</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">selColor.r</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>136</span> </span><span class="WHIT">        </span><span class="NAME">ctx.globalAlpha</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">selColor.r</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">255.0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>137</span> </span><span class="WHIT">        </span><span class="NAME">ctx.drawImage</span><span class="PUNC">(</span><span class="NAME">tintedImgCache</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.origin.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.origin.y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>138</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>139</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">selColor.g</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>140</span> </span><span class="WHIT">        </span><span class="NAME">ctx.globalAlpha</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">selColor.g</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">255.0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>141</span> </span><span class="WHIT">        </span><span class="NAME">ctx.drawImage</span><span class="PUNC">(</span><span class="NAME">tintedImgCache</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.origin.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.origin.y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>142</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>143</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">selColor.b</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>144</span> </span><span class="WHIT">        </span><span class="NAME">ctx.globalAlpha</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">selColor.b</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">255.0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>145</span> </span><span class="WHIT">        </span><span class="NAME">ctx.drawImage</span><span class="PUNC">(</span><span class="NAME">tintedImgCache</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.origin.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.origin.y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>146</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>147</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">buff</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>148</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>149</span> 
<span class='line'>150</span> </span><span class="NAME">cc.cutRotateImageToCanvas</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>151</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>152</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>153</span> 
<span class='line'>154</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>155</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>156</span> 
<span class='line'>157</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">nCanvas</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="STRN">"canvas"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>158</span> </span><span class="WHIT">    </span><span class="NAME">nCanvas.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>159</span> </span><span class="WHIT">    </span><span class="NAME">nCanvas.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>160</span> 
<span class='line'>161</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ctx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">nCanvas.getContext</span><span class="PUNC">(</span><span class="STRN">"2d"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>162</span> </span><span class="WHIT">    </span><span class="NAME">ctx.translate</span><span class="PUNC">(</span><span class="NAME">nCanvas.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">nCanvas.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>163</span> </span><span class="WHIT">    </span><span class="NAME">ctx.rotate</span><span class="PUNC">(</span><span class="PUNC">-</span><span class="NUMB">1.5707963267948966</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>164</span> </span><span class="WHIT">    </span><span class="NAME">ctx.drawImage</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.origin.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.origin.y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">rect.size.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">rect.size.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>165</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">nCanvas</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>166</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>167</span> 
<span class='line'>168</span> 
<span class='line'>169</span> </span><span class="COMM">/**
<span class='line'>170</span>  * a Values object for transform
<span class='line'>171</span>  * @Class
<span class='line'>172</span>  * @Construct
<span class='line'>173</span>  * @param {cc.Point} pos position x and y
<span class='line'>174</span>  * @param {cc.Point} scale scale x and y
<span class='line'>175</span>  * @param {Number} rotation
<span class='line'>176</span>  * @param {cc.Point} skew skew x and y
<span class='line'>177</span>  * @param {cc.Point} ap anchor point in pixels
<span class='line'>178</span>  * @param {Boolean} visible
<span class='line'>179</span>  */</span><span class="WHIT">
<span class='line'>180</span> </span><span class="NAME">cc.TransformValues</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scale</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rotation</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">skew</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ap</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">visible</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>181</span> </span><span class="WHIT">    </span><span class="NAME">this.pos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pos</span><span class="PUNC">;</span><span class="WHIT">		</span><span class="COMM">// position x and y</span><span class="WHIT">
<span class='line'>182</span> </span><span class="WHIT">    </span><span class="NAME">this.scale</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">scale</span><span class="PUNC">;</span><span class="WHIT">		</span><span class="COMM">// scale x and y</span><span class="WHIT">
<span class='line'>183</span> </span><span class="WHIT">    </span><span class="NAME">this.rotation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rotation</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>184</span> </span><span class="WHIT">    </span><span class="NAME">this.skew</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">skew</span><span class="PUNC">;</span><span class="WHIT">		</span><span class="COMM">// skew x and y</span><span class="WHIT">
<span class='line'>185</span> </span><span class="WHIT">    </span><span class="NAME">this.ap</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">ap</span><span class="PUNC">;</span><span class="WHIT">			</span><span class="COMM">// anchor point in pixels</span><span class="WHIT">
<span class='line'>186</span> </span><span class="WHIT">    </span><span class="NAME">this.visible</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">visible</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>187</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>188</span> 
<span class='line'>189</span> </span><span class="NAME">cc.RENDER_IN_SUBPIXEL</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">A</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>190</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.SPRITEBATCHNODE_RENDER_SUBPIXEL</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>191</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">A</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>192</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>193</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">A</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>194</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>195</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>196</span> 
<span class='line'>197</span> </span><span class="COMM">/**
<span class='line'>198</span>  * &lt;p>cc.Sprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) &lt;br/>
<span class='line'>199</span>  *
<span class='line'>200</span>  * cc.Sprite can be created with an image, or with a sub-rectangle of an image.  &lt;br/>
<span class='line'>201</span>  *
<span class='line'>202</span>  * If the parent or any of its ancestors is a cc.SpriteBatchNode then the following features/limitations are valid   &lt;br/>
<span class='line'>203</span>  *    - Features when the parent is a cc.BatchNode: &lt;br/>
<span class='line'>204</span>  *        - MUCH faster rendering, specially if the cc.SpriteBatchNode has many children. All the children will be drawn in a single batch.  &lt;br/>
<span class='line'>205</span>  *
<span class='line'>206</span>  *    - Limitations   &lt;br/>
<span class='line'>207</span>  *        - Camera is not supported yet (eg: CCOrbitCamera action doesn't work)  &lt;br/>
<span class='line'>208</span>  *        - GridBase actions are not supported (eg: CCLens, CCRipple, CCTwirl) &lt;br/>
<span class='line'>209</span>  *        - The Alias/Antialias property belongs to CCSpriteBatchNode, so you can't individually set the aliased property.  &lt;br/>
<span class='line'>210</span>  *        - The Blending function property belongs to CCSpriteBatchNode, so you can't individually set the blending function property. &lt;br/>
<span class='line'>211</span>  *        - Parallax scroller is not supported, but can be simulated with a "proxy" sprite.        &lt;br/>
<span class='line'>212</span>  *
<span class='line'>213</span>  *  If the parent is an standard cc.Node, then cc.Sprite behaves like any other cc.Node:      &lt;br/>
<span class='line'>214</span>  *    - It supports blending functions    &lt;br/>
<span class='line'>215</span>  *    - It supports aliasing / antialiasing    &lt;br/>
<span class='line'>216</span>  *    - But the rendering will be slower: 1 draw per children.   &lt;br/>
<span class='line'>217</span>  *
<span class='line'>218</span>  * The default anchorPoint in cc.Sprite is (0.5, 0.5). &lt;/p>
<span class='line'>219</span>  * @class
<span class='line'>220</span>  * @extends cc.Node
<span class='line'>221</span>  *
<span class='line'>222</span>  * @example
<span class='line'>223</span>  * var aSprite = new cc.Sprite();
<span class='line'>224</span>  * aSprite.initWithFile("HelloHTML5World.png",cc.rect(0,0,480,320));
<span class='line'>225</span>  */</span><span class="WHIT">
<span class='line'>226</span> </span><span class="NAME">cc.Sprite</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Node.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.Sprite# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>227</span> </span><span class="WHIT">    </span><span class="NAME">RGBAProtocol</span><span class="PUNC">:</span><span class="KEYW">true</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>228</span> </span><span class="WHIT">    </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>229</span> </span><span class="WHIT">    </span><span class="COMM">// Data used when the sprite is rendered using a CCSpriteSheet</span><span class="WHIT">
<span class='line'>230</span> </span><span class="WHIT">    </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>231</span> </span><span class="WHIT">    </span><span class="NAME">_textureAtlas</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>232</span> </span><span class="WHIT">    </span><span class="NAME">_atlasIndex</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>233</span> </span><span class="WHIT">    </span><span class="NAME">_batchNode</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>234</span> </span><span class="WHIT">    </span><span class="NAME">_dirty</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="COMM">// Sprite needs to be updated</span><span class="WHIT">
<span class='line'>235</span> </span><span class="WHIT">    </span><span class="NAME">_recursiveDirty</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>236</span> </span><span class="WHIT">    </span><span class="NAME">_hasChildren</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>237</span> </span><span class="WHIT">    </span><span class="NAME">_shouldBeHidden</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="COMM">//should not be drawn because one of the ancestors is not visible</span><span class="WHIT">
<span class='line'>238</span> </span><span class="WHIT">    </span><span class="NAME">_transformToBatch</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>239</span> 
<span class='line'>240</span> </span><span class="WHIT">    </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>241</span> </span><span class="WHIT">    </span><span class="COMM">// Data used when the sprite is self-rendered</span><span class="WHIT">
<span class='line'>242</span> </span><span class="WHIT">    </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>243</span> </span><span class="WHIT">    </span><span class="NAME">_blendFunc</span><span class="PUNC">:</span><span class="PUNC">{</span><span class="NAME">src</span><span class="PUNC">:</span><span class="NAME">cc.BLEND_SRC</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dst</span><span class="PUNC">:</span><span class="NAME">cc.BLEND_DST</span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>244</span> </span><span class="WHIT">    </span><span class="NAME">_texture</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>245</span> </span><span class="WHIT">    </span><span class="NAME">_originalTexture</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>246</span> </span><span class="WHIT">    </span><span class="NAME">_color</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>247</span> </span><span class="WHIT">    </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>248</span> </span><span class="WHIT">    </span><span class="COMM">// Shared data</span><span class="WHIT">
<span class='line'>249</span> </span><span class="WHIT">    </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>250</span> </span><span class="WHIT">    </span><span class="COMM">// texture</span><span class="WHIT">
<span class='line'>251</span> </span><span class="WHIT">    </span><span class="NAME">_rect</span><span class="PUNC">:</span><span class="NAME">cc.rect</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>252</span> </span><span class="WHIT">    </span><span class="NAME">_rectRotated</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>253</span> 
<span class='line'>254</span> </span><span class="WHIT">    </span><span class="COMM">// Offset Position (used by Zwoptex)</span><span class="WHIT">
<span class='line'>255</span> </span><span class="WHIT">    </span><span class="NAME">_offsetPosition</span><span class="PUNC">:</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="COMM">// absolute</span><span class="WHIT">
<span class='line'>256</span> </span><span class="WHIT">    </span><span class="NAME">_unflippedOffsetPositionFromCenter</span><span class="PUNC">:</span><span class="NAME">cc.PointZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>257</span> 
<span class='line'>258</span> </span><span class="WHIT">    </span><span class="COMM">// vertex coords, texture coords and color info</span><span class="WHIT">
<span class='line'>259</span> </span><span class="WHIT">    </span><span class="NAME">_quad</span><span class="PUNC">:</span><span class="NAME">cc.V3F_C4B_T2F_QuadZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>260</span> 
<span class='line'>261</span> </span><span class="WHIT">    </span><span class="COMM">// opacity and RGB protocol</span><span class="WHIT">
<span class='line'>262</span> </span><span class="WHIT">    </span><span class="NAME">colorUnmodified</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>263</span> </span><span class="WHIT">    </span><span class="NAME">_opacityModifyRGB</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>264</span> 
<span class='line'>265</span> </span><span class="WHIT">    </span><span class="COMM">// image is flipped</span><span class="WHIT">
<span class='line'>266</span> </span><span class="WHIT">    </span><span class="NAME">_flipX</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>267</span> </span><span class="WHIT">    </span><span class="NAME">_flipY</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>268</span> 
<span class='line'>269</span> </span><span class="WHIT">    </span><span class="NAME">_opacity</span><span class="PUNC">:</span><span class="NUMB">255</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>270</span> 
<span class='line'>271</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>272</span>      * Constructor
<span class='line'>273</span>      * @param {String|cc.SpriteFrame|cc.SpriteBatchNode|HTMLImageElement|cc.Texture2D} fileName sprite construct parameter
<span class='line'>274</span>      */</span><span class="WHIT">
<span class='line'>275</span> </span><span class="WHIT">    </span><span class="NAME">ctor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">fileName</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>276</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>277</span> </span><span class="WHIT">        </span><span class="NAME">this._shouldBeHidden</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>278</span> </span><span class="WHIT">        </span><span class="NAME">this._offsetPosition</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>279</span> </span><span class="WHIT">        </span><span class="NAME">this._unflippedOffsetPositionFromCenter</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>280</span> </span><span class="WHIT">        </span><span class="NAME">this._color</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.white</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>281</span> 
<span class='line'>282</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">fileName</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>283</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="PUNC">(</span><span class="NAME">fileName</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="STRN">"string"</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>284</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">frame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.SpriteFrameCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getSpriteFrame</span><span class="PUNC">(</span><span class="NAME">fileName</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>285</span> </span><span class="WHIT">                </span><span class="NAME">this.initWithSpriteFrame</span><span class="PUNC">(</span><span class="NAME">frame</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>286</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="PUNC">(</span><span class="NAME">fileName</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="STRN">"object"</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>287</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">fileName</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cc.SpriteFrame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>288</span> </span><span class="WHIT">                    </span><span class="NAME">this.initWithSpriteFrame</span><span class="PUNC">(</span><span class="NAME">fileName</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>289</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">fileName</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cc.SpriteBatchNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>290</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">arguments.length</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>291</span> </span><span class="WHIT">                        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">arguments</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>292</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rect</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cc.Rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>293</span> </span><span class="WHIT">                            </span><span class="NAME">this.initWithBatchNode</span><span class="PUNC">(</span><span class="NAME">fileName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>294</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>295</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>296</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">fileName</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">HTMLImageElement</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">fileName</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">HTMLCanvasElement</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>297</span> </span><span class="WHIT">                    </span><span class="NAME">this.initWithTexture</span><span class="PUNC">(</span><span class="NAME">fileName</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>298</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">fileName</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cc.Texture2D</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>299</span> </span><span class="WHIT">                    </span><span class="NAME">this.initWithTexture</span><span class="PUNC">(</span><span class="NAME">fileName</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>300</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>301</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>302</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>303</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>304</span> 
<span class='line'>305</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>306</span>      * whether or not the Sprite needs to be updated in the Atlas
<span class='line'>307</span>      * @return {Boolean}
<span class='line'>308</span>      */</span><span class="WHIT">
<span class='line'>309</span> </span><span class="WHIT">    </span><span class="NAME">isDirty</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>310</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._dirty</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>311</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>312</span> 
<span class='line'>313</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>314</span>      * make the Sprite to be updated in the Atlas.
<span class='line'>315</span>      * @param {Boolean} bDirty
<span class='line'>316</span>      */</span><span class="WHIT">
<span class='line'>317</span> </span><span class="WHIT">    </span><span class="NAME">setDirty</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">bDirty</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>318</span> </span><span class="WHIT">        </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">bDirty</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>319</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>320</span> 
<span class='line'>321</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>322</span>      * get the quad (tex coords, vertex coords and color) information
<span class='line'>323</span>      * @return {cc.V3F_C4B_T2F_Quad}
<span class='line'>324</span>      */</span><span class="WHIT">
<span class='line'>325</span> </span><span class="WHIT">    </span><span class="NAME">getQuad</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>326</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._quad</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>327</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>328</span> 
<span class='line'>329</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>330</span>      * returns whether or not the texture rectangle is rotated
<span class='line'>331</span>      * @return {Boolean}
<span class='line'>332</span>      */</span><span class="WHIT">
<span class='line'>333</span> </span><span class="WHIT">    </span><span class="NAME">isTextureRectRotated</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>334</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._rectRotated</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>335</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>336</span> 
<span class='line'>337</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>338</span>      * Set the index used on the TextureAtlas.
<span class='line'>339</span>      * @return {Number}
<span class='line'>340</span>      */</span><span class="WHIT">
<span class='line'>341</span> </span><span class="WHIT">    </span><span class="NAME">getAtlasIndex</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>342</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._atlasIndex</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>343</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>344</span> 
<span class='line'>345</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>346</span>      * Set the index used on the TextureAtlas.
<span class='line'>347</span>      * @warning Don't modify this value unless you know what you are doing
<span class='line'>348</span>      * @param {Number} atlasIndex
<span class='line'>349</span>      */</span><span class="WHIT">
<span class='line'>350</span> </span><span class="WHIT">    </span><span class="NAME">setAtlasIndex</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">atlasIndex</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>351</span> </span><span class="WHIT">        </span><span class="NAME">this._atlasIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">atlasIndex</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>352</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>353</span> 
<span class='line'>354</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>355</span>      * returns the rect of the cc.Sprite in points
<span class='line'>356</span>      * @return {cc.Rect}
<span class='line'>357</span>      */</span><span class="WHIT">
<span class='line'>358</span> </span><span class="WHIT">    </span><span class="NAME">getTextureRect</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>359</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.rect</span><span class="PUNC">(</span><span class="NAME">this._rect.origin.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._rect.origin.y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._rect.size.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>360</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>361</span> 
<span class='line'>362</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>363</span>      * return the TextureAtlas of the cc.Sprite
<span class='line'>364</span>      * @param {Boolean} pobTextureAtlas
<span class='line'>365</span>      * @return {cc.TextureAtlas}
<span class='line'>366</span>      */</span><span class="WHIT">
<span class='line'>367</span> </span><span class="WHIT">    </span><span class="NAME">getTextureAtlas</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pobTextureAtlas</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>368</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._textureAtlas</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>369</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>370</span> 
<span class='line'>371</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>372</span>      * set the TextureAtlas of the cc.Sprite
<span class='line'>373</span>      * @param {cc.TextureAtlas} textureAtlas
<span class='line'>374</span>      */</span><span class="WHIT">
<span class='line'>375</span> </span><span class="WHIT">    </span><span class="NAME">setTextureAtlas</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">textureAtlas</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>376</span> </span><span class="WHIT">        </span><span class="NAME">this._textureAtlas</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">textureAtlas</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>377</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>378</span> 
<span class='line'>379</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>380</span>      * return the SpriteBatchNode of the cc.Sprite
<span class='line'>381</span>      * @return {cc.SpriteBatchNode}
<span class='line'>382</span>      */</span><span class="WHIT">
<span class='line'>383</span> </span><span class="WHIT">    </span><span class="NAME">getSpriteBatchNode</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>384</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._batchNode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>385</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>386</span> 
<span class='line'>387</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>388</span>      * set the SpriteBatchNode of the cc.Sprite
<span class='line'>389</span>      * @param {cc.SpriteBatchNode} spriteBatchNode
<span class='line'>390</span>      */</span><span class="WHIT">
<span class='line'>391</span> </span><span class="WHIT">    </span><span class="NAME">setSpriteBatchNode</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">spriteBatchNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>392</span> </span><span class="WHIT">        </span><span class="NAME">this._batchNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">spriteBatchNode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>393</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>394</span> 
<span class='line'>395</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>396</span>      * Get offset position of the sprite. Calculated automatically by editors like Zwoptex.
<span class='line'>397</span>      * @return {cc.Point}
<span class='line'>398</span>      */</span><span class="WHIT">
<span class='line'>399</span> </span><span class="WHIT">    </span><span class="NAME">getOffsetPosition</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>400</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">this._offsetPosition.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._offsetPosition.y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>401</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>402</span> 
<span class='line'>403</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>404</span>      * conforms to cc.TextureProtocol protocol
<span class='line'>405</span>      * @return {cc.BlendFunc}
<span class='line'>406</span>      */</span><span class="WHIT">
<span class='line'>407</span> </span><span class="WHIT">    </span><span class="NAME">getBlendFunc</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>408</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._blendFunc</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>409</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>410</span> 
<span class='line'>411</span> </span><span class="WHIT">    </span><span class="NAME">_isLighterMode</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>412</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>413</span>      * conforms to cc.TextureProtocol protocol
<span class='line'>414</span>      * @param {Number} src
<span class='line'>415</span>      * @param {Number} dst
<span class='line'>416</span>      */</span><span class="WHIT">
<span class='line'>417</span> </span><span class="WHIT">    </span><span class="NAME">setBlendFunc</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">src</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dst</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>418</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">arguments.length</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>419</span> </span><span class="WHIT">            </span><span class="NAME">this._blendFunc</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">src</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>420</span> </span><span class="WHIT">        </span><span class="KEYW">else</span><span class="WHIT">
<span class='line'>421</span> </span><span class="WHIT">            </span><span class="NAME">this._blendFunc</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="NAME">src</span><span class="PUNC">:</span><span class="NAME">src</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dst</span><span class="PUNC">:</span><span class="NAME">dst</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>422</span> 
<span class='line'>423</span> </span><span class="WHIT">        </span><span class="NAME">this._isLighterMode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._blendFunc</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._blendFunc.src</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">gl.SRC_ALPHA</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._blendFunc.dst</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">gl.ONE</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>424</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>425</span> 
<span class='line'>426</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>427</span>      * Initializes a sprite
<span class='line'>428</span>      * @return {Boolean}
<span class='line'>429</span>      */</span><span class="WHIT">
<span class='line'>430</span> </span><span class="WHIT">    </span><span class="NAME">init</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>431</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>432</span> 
<span class='line'>433</span> </span><span class="WHIT">        </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._recursiveDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>434</span> 
<span class='line'>435</span> </span><span class="WHIT">        </span><span class="NAME">this._opacityModifyRGB</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>436</span> </span><span class="WHIT">        </span><span class="NAME">this._opacity</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>437</span> </span><span class="WHIT">        </span><span class="NAME">this._color</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.white</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>438</span> </span><span class="WHIT">        </span><span class="NAME">this._colorUnmodified</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.white</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>439</span> 
<span class='line'>440</span> </span><span class="WHIT">        </span><span class="NAME">this._blendFunc.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.BLEND_SRC</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>441</span> </span><span class="WHIT">        </span><span class="NAME">this._blendFunc.dst</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.BLEND_DST</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>442</span> 
<span class='line'>443</span> </span><span class="WHIT">        </span><span class="COMM">// update texture (calls _updateBlendFunc)</span><span class="WHIT">
<span class='line'>444</span> </span><span class="WHIT">        </span><span class="NAME">this.setTexture</span><span class="PUNC">(</span><span class="KEYW">null</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>445</span> 
<span class='line'>446</span> </span><span class="WHIT">        </span><span class="NAME">this._flipX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._flipY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>447</span> 
<span class='line'>448</span> </span><span class="WHIT">        </span><span class="COMM">// default transform anchor: center</span><span class="WHIT">
<span class='line'>449</span> </span><span class="WHIT">        </span><span class="NAME">this.setAnchorPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>450</span> 
<span class='line'>451</span> </span><span class="WHIT">        </span><span class="COMM">// zwoptex default values</span><span class="WHIT">
<span class='line'>452</span> </span><span class="WHIT">        </span><span class="NAME">this._offsetPosition</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.PointZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>453</span> </span><span class="WHIT">        </span><span class="NAME">this._hasChildren</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>454</span> 
<span class='line'>455</span> </span><span class="WHIT">        </span><span class="COMM">// Atlas: Color</span><span class="WHIT">
<span class='line'>456</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tmpColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Color4B</span><span class="PUNC">(</span><span class="NUMB">255</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>457</span> </span><span class="WHIT">        </span><span class="NAME">this._quad.bl.colors</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tmpColor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>458</span> </span><span class="WHIT">        </span><span class="NAME">this._quad.br.colors</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tmpColor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>459</span> </span><span class="WHIT">        </span><span class="NAME">this._quad.tl.colors</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tmpColor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>460</span> </span><span class="WHIT">        </span><span class="NAME">this._quad.tr.colors</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tmpColor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>461</span> 
<span class='line'>462</span> 
<span class='line'>463</span> </span><span class="WHIT">        </span><span class="COMM">// updated in "useSelfRender"</span><span class="WHIT">
<span class='line'>464</span> </span><span class="WHIT">        </span><span class="COMM">// Atlas: TexCoords</span><span class="WHIT">
<span class='line'>465</span> </span><span class="WHIT">        </span><span class="NAME">this.setTextureRect</span><span class="PUNC">(</span><span class="NAME">cc.RectZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.SizeZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>466</span> 
<span class='line'>467</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>468</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>469</span> 
<span class='line'>470</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>471</span>      * Initializes a sprite with a texture and a rect in texture
<span class='line'>472</span>      * @param {cc.Texture2D|HTMLImageElement|HTMLCanvasElement} texture
<span class='line'>473</span>      * @param {cc.Rect} rect
<span class='line'>474</span>      * @return {Boolean}
<span class='line'>475</span>      * @example
<span class='line'>476</span>      * var img =cc.TextureCache.getInstance().addImage("HelloHTML5World.png");
<span class='line'>477</span>      * var mySprite = new cc.Sprite();
<span class='line'>478</span>      * mySprite.initWithTexture(img,cc.rect(0,0,480,320));
<span class='line'>479</span>      */</span><span class="WHIT">
<span class='line'>480</span> </span><span class="WHIT">    </span><span class="NAME">initWithTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rotated</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>481</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">argnum</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">arguments.length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>482</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">argnum</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>483</span> </span><span class="WHIT">            </span><span class="KEYW">throw</span><span class="WHIT"> </span><span class="STRN">"Sprite.initWithTexture(): Argument must be non-nil "</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>484</span> 
<span class='line'>485</span> </span><span class="WHIT">        </span><span class="NAME">rotated</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rotated</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>486</span> 
<span class='line'>487</span> </span><span class="WHIT">        </span><span class="NAME">this._batchNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>488</span> </span><span class="WHIT">        </span><span class="COMM">//this.setShaderProgram(CCShaderCache::getInstance()->programForKey(kCCShader_PositionTextureColor));</span><span class="WHIT">
<span class='line'>489</span> 
<span class='line'>490</span> </span><span class="WHIT">        </span><span class="NAME">this._recursiveDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>491</span> </span><span class="WHIT">        </span><span class="NAME">this.setDirty</span><span class="PUNC">(</span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>492</span> </span><span class="WHIT">        </span><span class="NAME">this._opacityModifyRGB</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>493</span> </span><span class="WHIT">        </span><span class="NAME">this._opacity</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>494</span> </span><span class="WHIT">        </span><span class="NAME">this._color</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.white</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>495</span> </span><span class="WHIT">        </span><span class="NAME">this._colorUnmodified</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.white</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>496</span> 
<span class='line'>497</span> </span><span class="WHIT">        </span><span class="NAME">this._blendFunc.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.BLEND_SRC</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>498</span> </span><span class="WHIT">        </span><span class="NAME">this._blendFunc.dst</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.BLEND_DST</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>499</span> 
<span class='line'>500</span> </span><span class="WHIT">        </span><span class="NAME">this._flipX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._flipY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>501</span> 
<span class='line'>502</span> </span><span class="WHIT">        </span><span class="COMM">// default transform anchor: center</span><span class="WHIT">
<span class='line'>503</span> </span><span class="WHIT">        </span><span class="NAME">this.setAnchorPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>504</span> 
<span class='line'>505</span> </span><span class="WHIT">        </span><span class="COMM">// zwoptex default values</span><span class="WHIT">
<span class='line'>506</span> </span><span class="WHIT">        </span><span class="NAME">this._offsetPosition</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>507</span> </span><span class="WHIT">        </span><span class="NAME">this._hasChildren</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>508</span> 
<span class='line'>509</span> </span><span class="WHIT">        </span><span class="COMM">// Atlas: Color</span><span class="WHIT">
<span class='line'>510</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tmpColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Color4B</span><span class="PUNC">(</span><span class="NUMB">255</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>511</span> </span><span class="WHIT">        </span><span class="NAME">this._quad.bl.colors</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tmpColor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>512</span> </span><span class="WHIT">        </span><span class="NAME">this._quad.br.colors</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tmpColor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>513</span> </span><span class="WHIT">        </span><span class="NAME">this._quad.tl.colors</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tmpColor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>514</span> </span><span class="WHIT">        </span><span class="NAME">this._quad.tr.colors</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tmpColor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>515</span> 
<span class='line'>516</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>517</span> </span><span class="WHIT">            </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.rect</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>518</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cc.Texture2D</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>519</span> </span><span class="WHIT">                </span><span class="NAME">rect.size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texture.getContentSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>520</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">HTMLImageElement</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">HTMLCanvasElement</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>521</span> </span><span class="WHIT">                </span><span class="NAME">rect.size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NAME">texture.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">texture.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>522</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>523</span> 
<span class='line'>524</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>525</span> </span><span class="WHIT">            </span><span class="NAME">this._originalTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>526</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>527</span> 
<span class='line'>528</span> </span><span class="WHIT">        </span><span class="NAME">this.setTexture</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>529</span> </span><span class="WHIT">        </span><span class="NAME">this.setTextureRect</span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rotated</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>530</span> 
<span class='line'>531</span> </span><span class="WHIT">        </span><span class="COMM">// by default use "Self Render".</span><span class="WHIT">
<span class='line'>532</span> </span><span class="WHIT">        </span><span class="COMM">// if the sprite is added to a batchnode, then it will automatically switch to "batchnode Render"</span><span class="WHIT">
<span class='line'>533</span> </span><span class="WHIT">        </span><span class="NAME">this.setBatchNode</span><span class="PUNC">(</span><span class="KEYW">null</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>534</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>535</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>536</span> 
<span class='line'>537</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>538</span>      * Initializes a sprite with a texture's filename and a rect in texture
<span class='line'>539</span>      * @param {String} filename
<span class='line'>540</span>      * @param {cc.Rect} rect
<span class='line'>541</span>      * @return {Boolean}
<span class='line'>542</span>      * @example
<span class='line'>543</span>      * var mySprite = new cc.Sprite();
<span class='line'>544</span>      * mySprite.initWithFile("HelloHTML5World.png",cc.rect(0,0,480,320));
<span class='line'>545</span>      */</span><span class="WHIT">
<span class='line'>546</span> </span><span class="WHIT">    </span><span class="NAME">initWithFile</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">filename</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>547</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">filename</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Sprite#initWithFile():Invalid filename for sprite"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>548</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">selfPointer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>549</span> 
<span class='line'>550</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TextureCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">textureForKey</span><span class="PUNC">(</span><span class="NAME">filename</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>551</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>552</span> </span><span class="WHIT">            </span><span class="COMM">//texture = cc.TextureCache.getInstance().addImage(filename);</span><span class="WHIT">
<span class='line'>553</span> </span><span class="WHIT">            </span><span class="NAME">this._visible</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>554</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">loadImg</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Image</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>555</span> </span><span class="WHIT">            </span><span class="NAME">loadImg.addEventListener</span><span class="PUNC">(</span><span class="STRN">"load"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>556</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>557</span> </span><span class="WHIT">                    </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.rect</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">loadImg.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">loadImg.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>558</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>559</span> </span><span class="WHIT">                </span><span class="NAME">selfPointer.initWithTexture</span><span class="PUNC">(</span><span class="NAME">loadImg</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>560</span> </span><span class="WHIT">                </span><span class="NAME">cc.TextureCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">cacheImage</span><span class="PUNC">(</span><span class="NAME">filename</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">loadImg</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>561</span> </span><span class="WHIT">                </span><span class="NAME">selfPointer._visible</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>562</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>563</span> </span><span class="WHIT">            </span><span class="NAME">loadImg.addEventListener</span><span class="PUNC">(</span><span class="STRN">"error"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>564</span> </span><span class="WHIT">                </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"load failure:"</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">filename</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>565</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>566</span> </span><span class="WHIT">            </span><span class="NAME">loadImg.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">filename</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>567</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>568</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>569</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>570</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>571</span> </span><span class="WHIT">                    </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.rect</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>572</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cc.Texture2D</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>573</span> </span><span class="WHIT">                        </span><span class="NAME">rect.size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texture.getContentSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>574</span> </span><span class="WHIT">                    </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">HTMLImageElement</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">HTMLCanvasElement</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>575</span> </span><span class="WHIT">                        </span><span class="NAME">rect.size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NAME">texture.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">texture.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>576</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>577</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.initWithTexture</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>578</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>579</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>580</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>581</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>582</span> 
<span class='line'>583</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>584</span>      * Initializes a sprite with a sprite frame.
<span class='line'>585</span>      * @param {cc.SpriteFrame} spriteFrame
<span class='line'>586</span>      * @return {Boolean}
<span class='line'>587</span>      * @example
<span class='line'>588</span>      * var spriteFrame = cc.SpriteFrameCache.getInstance().getSpriteFrame("grossini_dance_01.png");
<span class='line'>589</span>      * var sprite = new cc.Sprite();
<span class='line'>590</span>      * sprite.initWithSpriteFrame(spriteFrame);
<span class='line'>591</span>      */</span><span class="WHIT">
<span class='line'>592</span> </span><span class="WHIT">    </span><span class="NAME">initWithSpriteFrame</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">spriteFrame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>593</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">spriteFrame</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">""</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>594</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.initWithTexture</span><span class="PUNC">(</span><span class="NAME">spriteFrame.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">spriteFrame.getRect</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>595</span> </span><span class="WHIT">        </span><span class="NAME">this.setDisplayFrame</span><span class="PUNC">(</span><span class="NAME">spriteFrame</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>596</span> 
<span class='line'>597</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>598</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>599</span> 
<span class='line'>600</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>601</span>      * Initializes a sprite with a sprite frame name. &lt;br/>
<span class='line'>602</span>      * A cc.SpriteFrame will be fetched from the cc.SpriteFrameCache by name.  &lt;br/>
<span class='line'>603</span>      * If the cc.SpriteFrame doesn't exist it will raise an exception. &lt;br/>
<span class='line'>604</span>      * @param {String} spriteFrameName
<span class='line'>605</span>      * @return {Boolean}
<span class='line'>606</span>      * @example
<span class='line'>607</span>      * var sprite = new cc.Sprite();
<span class='line'>608</span>      * sprite.initWithSpriteFrameName("grossini_dance_01.png");
<span class='line'>609</span>      */</span><span class="WHIT">
<span class='line'>610</span> </span><span class="WHIT">    </span><span class="NAME">initWithSpriteFrameName</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">spriteFrameName</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>611</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">spriteFrameName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">""</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>612</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">frame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.SpriteFrameCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getSpriteFrame</span><span class="PUNC">(</span><span class="NAME">spriteFrameName</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>613</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.initWithSpriteFrame</span><span class="PUNC">(</span><span class="NAME">frame</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>614</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>615</span> 
<span class='line'>616</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>617</span>      * tell the sprite to use batch node render.
<span class='line'>618</span>      * @param {cc.SpriteBatchNode} batchNode
<span class='line'>619</span>      */</span><span class="WHIT">
<span class='line'>620</span> </span><span class="WHIT">    </span><span class="NAME">useBatchNode</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">batchNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>621</span> </span><span class="WHIT">        </span><span class="NAME">this._textureAtlas</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">batchNode.getTextureAtlas</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// weak ref</span><span class="WHIT">
<span class='line'>622</span> </span><span class="WHIT">        </span><span class="NAME">this._batchNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">batchNode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>623</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>624</span> 
<span class='line'>625</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>626</span>      * updates the texture rect of the CCSprite in points.
<span class='line'>627</span>      * @param {cc.Rect} rect a rect of texture
<span class='line'>628</span>      * @param {Boolean} rotated
<span class='line'>629</span>      * @param {cc.Size} untrimmedSize
<span class='line'>630</span>      */</span><span class="WHIT">
<span class='line'>631</span> </span><span class="WHIT">    </span><span class="NAME">setTextureRect</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rotated</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">untrimmedSize</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>632</span> </span><span class="WHIT">        </span><span class="NAME">this._rectRotated</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rotated</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>633</span> </span><span class="WHIT">        </span><span class="NAME">untrimmedSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">untrimmedSize</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">rect.size</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>634</span> 
<span class='line'>635</span> </span><span class="WHIT">        </span><span class="NAME">this.setContentSize</span><span class="PUNC">(</span><span class="NAME">untrimmedSize</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>636</span> </span><span class="WHIT">        </span><span class="NAME">this.setVertexRect</span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>637</span> </span><span class="WHIT">        </span><span class="NAME">this._setTextureCoords</span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>638</span> 
<span class='line'>639</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">relativeOffset</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._unflippedOffsetPositionFromCenter</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>640</span> 
<span class='line'>641</span> </span><span class="WHIT">        </span><span class="COMM">/* WEBGL Code
<span class='line'>642</span>          if (this._flipX) {
<span class='line'>643</span>          //relativeOffset.x = -relativeOffset.x;
<span class='line'>644</span>          }
<span class='line'>645</span>          if (this._flipY) {
<span class='line'>646</span>          //relativeOffset.y = -relativeOffset.y;
<span class='line'>647</span>          }
<span class='line'>648</span>          */</span><span class="WHIT">
<span class='line'>649</span> 
<span class='line'>650</span> </span><span class="WHIT">        </span><span class="NAME">this._offsetPosition.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">relativeOffset.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._contentSize.width</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._rect.size.width</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>651</span> </span><span class="WHIT">        </span><span class="NAME">this._offsetPosition.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">relativeOffset.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._contentSize.height</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._rect.size.height</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>652</span> 
<span class='line'>653</span> </span><span class="WHIT">        </span><span class="COMM">// rendering using batch node</span><span class="WHIT">
<span class='line'>654</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._batchNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>655</span> </span><span class="WHIT">            </span><span class="COMM">// update dirty_, don't update recursiveDirty_</span><span class="WHIT">
<span class='line'>656</span> </span><span class="WHIT">            </span><span class="COMM">//this.setDirty(true);</span><span class="WHIT">
<span class='line'>657</span> </span><span class="WHIT">            </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>658</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>659</span> </span><span class="WHIT">            </span><span class="COMM">// self rendering</span><span class="WHIT">
<span class='line'>660</span> 
<span class='line'>661</span> </span><span class="WHIT">            </span><span class="COMM">// Atlas: Vertex</span><span class="WHIT">
<span class='line'>662</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._offsetPosition.x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>663</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._offsetPosition.y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>664</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x1</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._rect.size.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>665</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">y1</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._rect.size.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>666</span> 
<span class='line'>667</span> </span><span class="WHIT">            </span><span class="COMM">// Don't update Z.</span><span class="WHIT">
<span class='line'>668</span> </span><span class="WHIT">            </span><span class="NAME">this._quad.bl.vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.vertex3</span><span class="PUNC">(</span><span class="NAME">x1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>669</span> </span><span class="WHIT">            </span><span class="NAME">this._quad.br.vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.vertex3</span><span class="PUNC">(</span><span class="NAME">x2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>670</span> </span><span class="WHIT">            </span><span class="NAME">this._quad.tl.vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.vertex3</span><span class="PUNC">(</span><span class="NAME">x1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>671</span> </span><span class="WHIT">            </span><span class="NAME">this._quad.tr.vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.vertex3</span><span class="PUNC">(</span><span class="NAME">x2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>672</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>673</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>674</span> 
<span class='line'>675</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>676</span>      * &lt;p>
<span class='line'>677</span>      *    set the vertex rect.&lt;br/>
<span class='line'>678</span>      *    It will be called internally by setTextureRect. Useful if you want to create 2x images from SD images in Retina Display.  &lt;br/>
<span class='line'>679</span>      *    Do not call it manually. Use setTextureRect instead.  &lt;br/>
<span class='line'>680</span>      *    (override this method to generate "double scale" sprites)
<span class='line'>681</span>      * &lt;/p>
<span class='line'>682</span>      * @param rect
<span class='line'>683</span>      */</span><span class="WHIT">
<span class='line'>684</span> </span><span class="WHIT">    </span><span class="NAME">setVertexRect</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>685</span> </span><span class="WHIT">        </span><span class="NAME">this._rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>686</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>687</span> 
<span class='line'>688</span> </span><span class="WHIT">    </span><span class="NAME">_setTextureCoords</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>689</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.WEBGL</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>690</span> </span><span class="WHIT">            </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.RECT_POINTS_TO_PIXELS</span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>691</span> 
<span class='line'>692</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._batchNode</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">this._textureAtlas.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">this._texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>693</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">tex</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>694</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>695</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>696</span> 
<span class='line'>697</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">atlasWidth</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tex.getPixelsWide</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>698</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">atlasHeight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tex.getPixelsHigh</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>699</span> 
<span class='line'>700</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">left</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">right</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">top</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">bottom</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>701</span> 
<span class='line'>702</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._rectRotated</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>703</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.FIX_ARTIFACTS_BY_STRECHING_TEXEL</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>704</span> </span><span class="WHIT">                    </span><span class="NAME">left</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">rect.origin.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">atlasWidth</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>705</span> </span><span class="WHIT">                    </span><span class="NAME">right</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">left</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rect.size.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">atlasWidth</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>706</span> </span><span class="WHIT">                    </span><span class="NAME">top</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">rect.origin.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">atlasHeight</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>707</span> </span><span class="WHIT">                    </span><span class="NAME">bottom</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">top</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rect.size.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">atlasHeight</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>708</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>709</span> </span><span class="WHIT">                    </span><span class="NAME">left</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rect.origin.x</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">atlasWidth</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>710</span> </span><span class="WHIT">                    </span><span class="NAME">right</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rect.origin.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">atlasWidth</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>711</span> </span><span class="WHIT">                    </span><span class="NAME">top</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rect.origin.y</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">atlasHeight</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>712</span> </span><span class="WHIT">                    </span><span class="NAME">bottom</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rect.origin.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">atlasHeight</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>713</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="COMM">// CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL</span><span class="WHIT">
<span class='line'>714</span> 
<span class='line'>715</span> 
<span class='line'>716</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._flipX</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>717</span> </span><span class="WHIT">                    </span><span class="NAME">cc.SWAP</span><span class="PUNC">(</span><span class="NAME">top</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">bottom</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>718</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>719</span> 
<span class='line'>720</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._flipY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>721</span> </span><span class="WHIT">                    </span><span class="NAME">cc.SWAP</span><span class="PUNC">(</span><span class="NAME">left</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">right</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>722</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>723</span> 
<span class='line'>724</span> </span><span class="WHIT">                </span><span class="NAME">this._quad.bl.texCoords.u</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">left</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>725</span> </span><span class="WHIT">                </span><span class="NAME">this._quad.bl.texCoords.v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">top</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>726</span> </span><span class="WHIT">                </span><span class="NAME">this._quad.br.texCoords.u</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">left</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>727</span> </span><span class="WHIT">                </span><span class="NAME">this._quad.br.texCoords.v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">bottom</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>728</span> </span><span class="WHIT">                </span><span class="NAME">this._quad.tl.texCoords.u</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">right</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>729</span> </span><span class="WHIT">                </span><span class="NAME">this._quad.tl.texCoords.v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">top</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>730</span> </span><span class="WHIT">                </span><span class="NAME">this._quad.tr.texCoords.u</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">right</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>731</span> </span><span class="WHIT">                </span><span class="NAME">this._quad.tr.texCoords.v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">bottom</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>732</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>733</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.FIX_ARTIFACTS_BY_STRECHING_TEXEL</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>734</span> </span><span class="WHIT">                    </span><span class="NAME">left</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">rect.origin.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">atlasWidth</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>735</span> </span><span class="WHIT">                    </span><span class="NAME">right</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">left</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rect.size.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">atlasWidth</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>736</span> </span><span class="WHIT">                    </span><span class="NAME">top</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">rect.origin.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">atlasHeight</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>737</span> </span><span class="WHIT">                    </span><span class="NAME">bottom</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">top</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rect.size.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">atlasHeight</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>738</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>739</span> </span><span class="WHIT">                </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>740</span> </span><span class="WHIT">                    </span><span class="NAME">left</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rect.origin.x</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">atlasWidth</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>741</span> </span><span class="WHIT">                    </span><span class="NAME">right</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rect.origin.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">atlasWidth</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>742</span> </span><span class="WHIT">                    </span><span class="NAME">top</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rect.origin.y</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">atlasHeight</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>743</span> </span><span class="WHIT">                    </span><span class="NAME">bottom</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rect.origin.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">atlasHeight</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>744</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="COMM">// ! CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL</span><span class="WHIT">
<span class='line'>745</span> 
<span class='line'>746</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._flipX</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>747</span> </span><span class="WHIT">                    </span><span class="NAME">cc.SWAP</span><span class="PUNC">(</span><span class="NAME">left</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">right</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>748</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>749</span> 
<span class='line'>750</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._flipY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>751</span> </span><span class="WHIT">                    </span><span class="NAME">cc.SWAP</span><span class="PUNC">(</span><span class="NAME">top</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">bottom</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>752</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>753</span> 
<span class='line'>754</span> </span><span class="WHIT">                </span><span class="NAME">this._quad.bl.texCoords.u</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">left</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>755</span> </span><span class="WHIT">                </span><span class="NAME">this._quad.bl.texCoords.v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">bottom</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>756</span> </span><span class="WHIT">                </span><span class="NAME">this._quad.br.texCoords.u</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">right</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>757</span> </span><span class="WHIT">                </span><span class="NAME">this._quad.br.texCoords.v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">bottom</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>758</span> </span><span class="WHIT">                </span><span class="NAME">this._quad.tl.texCoords.u</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">left</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>759</span> </span><span class="WHIT">                </span><span class="NAME">this._quad.tl.texCoords.v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">top</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>760</span> </span><span class="WHIT">                </span><span class="NAME">this._quad.tr.texCoords.u</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">right</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>761</span> </span><span class="WHIT">                </span><span class="NAME">this._quad.tr.texCoords.v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">top</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>762</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>763</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>764</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>765</span> 
<span class='line'>766</span> </span><span class="WHIT">    </span><span class="COMM">// BatchNode methods</span><span class="WHIT">
<span class='line'>767</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>768</span>      * updates the quad according the the rotation, position, scale values.
<span class='line'>769</span>      */</span><span class="WHIT">
<span class='line'>770</span> </span><span class="WHIT">    </span><span class="NAME">updateTransform</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>771</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._batchNode</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"updateTransform is only valid when cc.Sprite is being rendered using an cc.SpriteBatchNode"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>772</span> 
<span class='line'>773</span> </span><span class="WHIT">        </span><span class="COMM">// recaculate matrix only if it is dirty</span><span class="WHIT">
<span class='line'>774</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.isDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>775</span> 
<span class='line'>776</span> </span><span class="WHIT">            </span><span class="COMM">// If it is not visible, or one of its ancestors is not visible, then do nothing:</span><span class="WHIT">
<span class='line'>777</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._visible</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._parent</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._parent</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">this._batchNode</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._parent._shouldBeHidden</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>778</span> </span><span class="WHIT">                </span><span class="NAME">this._quad.br.vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._quad.tl.vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._quad.tr.vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._quad.bl.vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.vertex3</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>779</span> </span><span class="WHIT">                </span><span class="NAME">this._shouldBeHidden</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>780</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>781</span> </span><span class="WHIT">                </span><span class="NAME">this._shouldBeHidden</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>782</span> 
<span class='line'>783</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._parent</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">this._parent</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">this._batchNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>784</span> </span><span class="WHIT">                    </span><span class="NAME">this._transformToBatch</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.nodeToParentTransform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>785</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>786</span> </span><span class="WHIT">                    </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._parent</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cc.Sprite</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Logic error in CCSprite. Parent must be a CCSprite"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>787</span> </span><span class="WHIT">                    </span><span class="NAME">this._transformToBatch</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.AffineTransformConcat</span><span class="PUNC">(</span><span class="NAME">this.nodeToParentTransform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._parent._transformToBatch</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>788</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>789</span> 
<span class='line'>790</span> </span><span class="WHIT">                </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>791</span> </span><span class="WHIT">                </span><span class="COMM">// calculate the Quad based on the Affine Matrix</span><span class="WHIT">
<span class='line'>792</span> </span><span class="WHIT">                </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>793</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._rect.size</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>794</span> 
<span class='line'>795</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._offsetPosition.x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>796</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._offsetPosition.y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>797</span> 
<span class='line'>798</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x1</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">size.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>799</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">y1</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">size.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>800</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._transformToBatch.tx</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>801</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._transformToBatch.ty</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>802</span> 
<span class='line'>803</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">cr</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._transformToBatch.a</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>804</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sr</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._transformToBatch.b</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>805</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">cr2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._transformToBatch.d</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>806</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sr2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._transformToBatch.c</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>807</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ax</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x1</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cr</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">y1</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">sr2</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>808</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ay</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x1</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">sr</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">y1</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cr2</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>809</span> 
<span class='line'>810</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">bx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cr</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">y1</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">sr2</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>811</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">by</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">sr</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">y1</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cr2</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>812</span> 
<span class='line'>813</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">cx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cr</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">y2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">sr2</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>814</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">cy</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">sr</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">y2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cr2</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>815</span> 
<span class='line'>816</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">dx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x1</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cr</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">y2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">sr2</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>817</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">dy</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x1</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">sr</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">y2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cr2</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>818</span> 
<span class='line'>819</span> </span><span class="WHIT">                </span><span class="NAME">this._quad.bl.vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.vertex3</span><span class="PUNC">(</span><span class="NAME">cc.RENDER_IN_SUBPIXEL</span><span class="PUNC">(</span><span class="NAME">ax</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.RENDER_IN_SUBPIXEL</span><span class="PUNC">(</span><span class="NAME">ay</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._vertexZ</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>820</span> </span><span class="WHIT">                </span><span class="NAME">this._quad.br.vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.vertex3</span><span class="PUNC">(</span><span class="NAME">cc.RENDER_IN_SUBPIXEL</span><span class="PUNC">(</span><span class="NAME">bx</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.RENDER_IN_SUBPIXEL</span><span class="PUNC">(</span><span class="NAME">by</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._vertexZ</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>821</span> </span><span class="WHIT">                </span><span class="NAME">this._quad.tl.vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.vertex3</span><span class="PUNC">(</span><span class="NAME">cc.RENDER_IN_SUBPIXEL</span><span class="PUNC">(</span><span class="NAME">dx</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.RENDER_IN_SUBPIXEL</span><span class="PUNC">(</span><span class="NAME">dy</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._vertexZ</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>822</span> </span><span class="WHIT">                </span><span class="NAME">this._quad.tr.vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.vertex3</span><span class="PUNC">(</span><span class="NAME">cc.RENDER_IN_SUBPIXEL</span><span class="PUNC">(</span><span class="NAME">cx</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.RENDER_IN_SUBPIXEL</span><span class="PUNC">(</span><span class="NAME">cy</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._vertexZ</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>823</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>824</span> 
<span class='line'>825</span> </span><span class="WHIT">            </span><span class="NAME">this._textureAtlas.updateQuad</span><span class="PUNC">(</span><span class="NAME">this._quad</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._atlasIndex</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>826</span> </span><span class="WHIT">            </span><span class="NAME">this._recursiveDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>827</span> </span><span class="WHIT">            </span><span class="NAME">this.setDirty</span><span class="PUNC">(</span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>828</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>829</span> 
<span class='line'>830</span> </span><span class="WHIT">        </span><span class="COMM">// recursively iterate over children</span><span class="WHIT">
<span class='line'>831</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._hasChildren</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>832</span> </span><span class="WHIT">            </span><span class="NAME">this._arrayMakeObjectsPerformSelector</span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.Node.StateCallbackType.updateTransform</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>833</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>834</span> 
<span class='line'>835</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.SPRITE_DEBUG_DRAW</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>836</span> </span><span class="WHIT">            </span><span class="COMM">// draw bounding box</span><span class="WHIT">
<span class='line'>837</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT">
<span class='line'>838</span> </span><span class="WHIT">                </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">this._quad.bl.vertices.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._quad.bl.vertices.y</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>839</span> </span><span class="WHIT">                </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">this._quad.br.vertices.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._quad.br.vertices.y</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>840</span> </span><span class="WHIT">                </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">this._quad.tr.vertices.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._quad.tr.vertices.y</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>841</span> </span><span class="WHIT">                </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">this._quad.tl.vertices.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._quad.tl.vertices.y</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>842</span> </span><span class="WHIT">            </span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>843</span> </span><span class="WHIT">            </span><span class="NAME">cc.drawingUtil.drawPoly</span><span class="PUNC">(</span><span class="NAME">vertices</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>844</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>845</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>846</span> 
<span class='line'>847</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>848</span>      * &lt;p>Optimization: instead of calling 5 times the parent sprite to obtain: position, scale.x, scale.y, anchorpoint and rotation,&lt;br/>
<span class='line'>849</span>      * this fuction return the 5 values in 1 single call &lt;p/>
<span class='line'>850</span>      * @param {cc.TransformValues} tv
<span class='line'>851</span>      * @return {cc.TransformValues}
<span class='line'>852</span>      * @private
<span class='line'>853</span>      */</span><span class="WHIT">
<span class='line'>854</span> </span><span class="WHIT">    </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>855</span> </span><span class="WHIT">    </span><span class="NAME">_getTransformValues</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tv</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>856</span> </span><span class="WHIT">        </span><span class="NAME">tv.pos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._position</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>857</span> </span><span class="WHIT">        </span><span class="NAME">tv.scale.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._scaleX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>858</span> </span><span class="WHIT">        </span><span class="NAME">tv.scale.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._scaleY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>859</span> </span><span class="WHIT">        </span><span class="NAME">tv.rotation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._rotation</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>860</span> </span><span class="WHIT">        </span><span class="NAME">tv.skew.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._skewX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>861</span> </span><span class="WHIT">        </span><span class="NAME">tv.skew.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._skewY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>862</span> </span><span class="WHIT">        </span><span class="NAME">tv.ap</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._anchorPointInPoints</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>863</span> </span><span class="WHIT">        </span><span class="NAME">tv.visible</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._visible</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>864</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">tv</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>865</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>866</span> 
<span class='line'>867</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>868</span>      * draw sprite to canvas
<span class='line'>869</span>      * @param {CanvasContext} ctx 2d context of canvas
<span class='line'>870</span>      */</span><span class="WHIT">
<span class='line'>871</span> </span><span class="WHIT">    </span><span class="NAME">draw</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ctx</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>872</span> </span><span class="WHIT">        </span><span class="COMM">//draw for canvas</span><span class="WHIT">
<span class='line'>873</span> </span><span class="WHIT">        </span><span class="COMM">//cc.PROFILER_START_CATEGORY(kCCProfilerCategorySprite, "cc.Sprite - draw");</span><span class="WHIT">
<span class='line'>874</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">ctx</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">cc.renderContext</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>875</span> 
<span class='line'>876</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._isLighterMode</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>877</span> </span><span class="WHIT">            </span><span class="NAME">context.globalCompositeOperation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'lighter'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>878</span> 
<span class='line'>879</span> </span><span class="WHIT">        </span><span class="NAME">context.globalAlpha</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._opacity</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>880</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">mpX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mpY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>881</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._flipX</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>882</span> </span><span class="WHIT">            </span><span class="NAME">mpX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._contentSize.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._anchorPointInPoints.x</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>883</span> </span><span class="WHIT">            </span><span class="NAME">context.translate</span><span class="PUNC">(</span><span class="NAME">mpX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>884</span> </span><span class="WHIT">            </span><span class="NAME">context.scale</span><span class="PUNC">(</span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>885</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>886</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._flipY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>887</span> </span><span class="WHIT">            </span><span class="NAME">mpY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._contentSize.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._anchorPointInPoints.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>888</span> </span><span class="WHIT">            </span><span class="NAME">context.translate</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mpY</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>889</span> </span><span class="WHIT">            </span><span class="NAME">context.scale</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>890</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>891</span> 
<span class='line'>892</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">posX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._anchorPointInPoints.x</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">mpX</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._offsetPosition.x</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>893</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">posY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._anchorPointInPoints.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">mpY</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._offsetPosition.y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>894</span> 
<span class='line'>895</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>896</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">HTMLImageElement</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>897</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">this._contentSize.width</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._contentSize.height</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>898</span> </span><span class="WHIT">                    </span><span class="NAME">this.setContentSize</span><span class="PUNC">(</span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NAME">this._texture.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._texture.height</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>899</span> </span><span class="WHIT">                    </span><span class="NAME">this._rect.size.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._texture.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>900</span> </span><span class="WHIT">                    </span><span class="NAME">this._rect.size.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._texture.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>901</span> </span><span class="WHIT">                    </span><span class="NAME">context.drawImage</span><span class="PUNC">(</span><span class="NAME">this._texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">posX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">posY</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._texture.height</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>902</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>903</span> </span><span class="WHIT">                    </span><span class="NAME">context.drawImage</span><span class="PUNC">(</span><span class="NAME">this._texture</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>904</span> </span><span class="WHIT">                        </span><span class="NAME">this._rect.origin.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._rect.origin.y</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>905</span> </span><span class="WHIT">                        </span><span class="NAME">this._rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._rect.size.height</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>906</span> </span><span class="WHIT">                        </span><span class="NAME">posX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">posY</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._rect.size.height</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>907</span> </span><span class="WHIT">                        </span><span class="NAME">this._rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._rect.size.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>908</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>909</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>910</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">this._contentSize.width</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._contentSize.height</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>911</span> </span><span class="WHIT">                    </span><span class="NAME">this.setContentSize</span><span class="PUNC">(</span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NAME">this._texture.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._texture.height</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>912</span> </span><span class="WHIT">                    </span><span class="NAME">this._rect.size.width</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._texture.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>913</span> </span><span class="WHIT">                    </span><span class="NAME">this._rect.size.height</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._texture.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>914</span> </span><span class="WHIT">                    </span><span class="NAME">context.drawImage</span><span class="PUNC">(</span><span class="NAME">this._texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">posX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">posY</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._texture.height</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>915</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>916</span> </span><span class="WHIT">                    </span><span class="NAME">context.drawImage</span><span class="PUNC">(</span><span class="NAME">this._texture</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>917</span> </span><span class="WHIT">                        </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>918</span> </span><span class="WHIT">                        </span><span class="NAME">this._rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._rect.size.height</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>919</span> </span><span class="WHIT">                        </span><span class="NAME">posX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">posY</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._rect.size.height</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>920</span> </span><span class="WHIT">                        </span><span class="NAME">this._rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._rect.size.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>921</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>922</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>923</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>924</span> </span><span class="WHIT">            </span><span class="NAME">context.fillStyle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">"rgba("</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._color.r</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">","</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._color.g</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">","</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._color.b</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">",1)"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>925</span> </span><span class="WHIT">            </span><span class="NAME">context.fillRect</span><span class="PUNC">(</span><span class="NAME">posX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">posY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._contentSize.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._contentSize.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>926</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>927</span> 
<span class='line'>928</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.SPRITE_DEBUG_DRAW</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>929</span> </span><span class="WHIT">            </span><span class="COMM">// draw bounding box</span><span class="WHIT">
<span class='line'>930</span> </span><span class="WHIT">            </span><span class="NAME">context.strokeStyle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">"rgba(0,255,0,1)"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>931</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vertices1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">posX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">posY</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">posX</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">posY</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">posX</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">posY</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._rect.size.height</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>932</span> </span><span class="WHIT">                </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">posX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">posY</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._rect.size.height</span><span class="PUNC">)</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>933</span> </span><span class="WHIT">            </span><span class="NAME">cc.drawingUtil.drawPoly</span><span class="PUNC">(</span><span class="NAME">vertices1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>934</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.SPRITE_DEBUG_DRAW</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>935</span> </span><span class="WHIT">            </span><span class="COMM">// draw texture box</span><span class="WHIT">
<span class='line'>936</span> </span><span class="WHIT">            </span><span class="NAME">context.strokeStyle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">"rgba(0,255,0,1)"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>937</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">drawSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._rect.size</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>938</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">offsetPix</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.getOffsetPosition</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>939</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vertices2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">offsetPix.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">offsetPix.y</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">offsetPix.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">drawSize.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">offsetPix.y</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>940</span> </span><span class="WHIT">                </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">offsetPix.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">drawSize.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">offsetPix.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">drawSize.height</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">offsetPix.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">offsetPix.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">drawSize.height</span><span class="PUNC">)</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>941</span> </span><span class="WHIT">            </span><span class="NAME">cc.drawingUtil.drawPoly</span><span class="PUNC">(</span><span class="NAME">vertices2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>942</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>943</span> 
<span class='line'>944</span> </span><span class="WHIT">        </span><span class="COMM">//cc.INCREMENT_GL_DRAWS(1);</span><span class="WHIT">
<span class='line'>945</span> </span><span class="WHIT">        </span><span class="NAME">cc.g_NumberOfDraws</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>946</span> 
<span class='line'>947</span> </span><span class="WHIT">        </span><span class="COMM">//CC_PROFILER_STOP_CATEGORY(kCCProfilerCategorySprite, "CCSprite - draw");</span><span class="WHIT">
<span class='line'>948</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>949</span> 
<span class='line'>950</span> </span><span class="WHIT">    </span><span class="NAME">_drawForWebGL</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ctx</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>951</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">ctx</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>952</span> </span><span class="WHIT">        </span><span class="COMM">//cc.PROFILER_START_CATEGORY(kCCProfilerCategorySprite, "cc.Sprite - draw");</span><span class="WHIT">
<span class='line'>953</span> </span><span class="WHIT">        </span><span class="COMM">//TODO  WebGL Draw of sprite</span><span class="WHIT">
<span class='line'>954</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._batchNode</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"If cc.Sprite is being rendered by cc.SpriteBatchNode, cc.Sprite#draw SHOULD NOT be called"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>955</span> 
<span class='line'>956</span> </span><span class="WHIT">        </span><span class="NAME">cc.NODE_DRAW_SETUP</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>957</span> 
<span class='line'>958</span> </span><span class="WHIT">        </span><span class="COMM">//ccGLBlendFunc( m_sBlendFunc.src, m_sBlendFunc.dst );</span><span class="WHIT">
<span class='line'>959</span> 
<span class='line'>960</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>961</span> </span><span class="WHIT">            </span><span class="COMM">//ccGLBindTexture2D(this._texture.getName());</span><span class="WHIT">
<span class='line'>962</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>963</span> </span><span class="WHIT">            </span><span class="COMM">//ccGLBindTexture2D(0);</span><span class="WHIT">
<span class='line'>964</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>965</span> 
<span class='line'>966</span> </span><span class="WHIT">        </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>967</span> </span><span class="WHIT">        </span><span class="COMM">// Attributes</span><span class="WHIT">
<span class='line'>968</span> </span><span class="WHIT">        </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>969</span> </span><span class="WHIT">        </span><span class="COMM">//ccGLEnableVertexAttribs( kCCVertexAttribFlag_PosColorTex );</span><span class="WHIT">
<span class='line'>970</span> 
<span class='line'>971</span> </span><span class="WHIT">        </span><span class="COMM">//#define kQuadSize  sizeof(this._quad.bl)</span><span class="WHIT">
<span class='line'>972</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">offset</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._quad</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>973</span> 
<span class='line'>974</span> </span><span class="WHIT">        </span><span class="COMM">// vertex</span><span class="WHIT">
<span class='line'>975</span> </span><span class="WHIT">        </span><span class="COMM">//int diff = offsetof( ccV3F_C4B_T2F, vertices);</span><span class="WHIT">
<span class='line'>976</span> </span><span class="WHIT">        </span><span class="COMM">//glVertexAttribPointer(kCCVertexAttrib_Position, 3, GL_FLOAT, GL_FALSE, kQuadSize, (void*) (offset + diff));</span><span class="WHIT">
<span class='line'>977</span> 
<span class='line'>978</span> </span><span class="WHIT">        </span><span class="COMM">// texCoods</span><span class="WHIT">
<span class='line'>979</span> </span><span class="WHIT">        </span><span class="COMM">//diff = offsetof( ccV3F_C4B_T2F, texCoords);</span><span class="WHIT">
<span class='line'>980</span> </span><span class="WHIT">        </span><span class="COMM">//glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, kQuadSize, (void*)(offset + diff));</span><span class="WHIT">
<span class='line'>981</span> 
<span class='line'>982</span> </span><span class="WHIT">        </span><span class="COMM">// color</span><span class="WHIT">
<span class='line'>983</span> </span><span class="WHIT">        </span><span class="COMM">//diff = offsetof( ccV3F_C4B_T2F, colors);</span><span class="WHIT">
<span class='line'>984</span> </span><span class="WHIT">        </span><span class="COMM">//glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_UNSIGNED_BYTE, GL_TRUE, kQuadSize, (void*)(offset + diff));</span><span class="WHIT">
<span class='line'>985</span> 
<span class='line'>986</span> </span><span class="WHIT">        </span><span class="COMM">//glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);</span><span class="WHIT">
<span class='line'>987</span> 
<span class='line'>988</span> </span><span class="WHIT">        </span><span class="COMM">//CHECK_GL_ERROR_DEBUG();</span><span class="WHIT">
<span class='line'>989</span> 
<span class='line'>990</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.SPRITE_DEBUG_DRAW</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>991</span> </span><span class="WHIT">            </span><span class="COMM">// draw bounding box</span><span class="WHIT">
<span class='line'>992</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">verticesG1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="WHIT">
<span class='line'>993</span> </span><span class="WHIT">                </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">this._quad.tl.vertices.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._quad.tl.vertices.y</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>994</span> </span><span class="WHIT">                </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">this._quad.bl.vertices.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._quad.bl.vertices.y</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>995</span> </span><span class="WHIT">                </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">this._quad.br.vertices.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._quad.br.vertices.y</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>996</span> </span><span class="WHIT">                </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">this._quad.tr.vertices.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._quad.tr.vertices.y</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>997</span> </span><span class="WHIT">            </span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>998</span> </span><span class="WHIT">            </span><span class="NAME">cc.drawingUtil.drawPoly</span><span class="PUNC">(</span><span class="NAME">verticesG1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>999</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1000</span> </span><span class="WHIT">        </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.SPRITE_DEBUG_DRAW</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1001</span> </span><span class="WHIT">            </span><span class="COMM">// draw texture box</span><span class="WHIT">
<span class='line'>1002</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">drawSizeG2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.getTextureRect</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">size</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1003</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">offsetPixG2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.getOffsetPosition</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1004</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">verticesG2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">offsetPixG2.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">offsetPixG2.y</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">offsetPixG2.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">drawSizeG2.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">offsetPixG2.y</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1005</span> </span><span class="WHIT">                </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">offsetPixG2.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">drawSizeG2.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">offsetPixG2.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">drawSizeG2.height</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">offsetPixG2.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">offsetPixG2.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">drawSizeG2.height</span><span class="PUNC">)</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1006</span> </span><span class="WHIT">            </span><span class="NAME">cc.drawingUtil.drawPoly</span><span class="PUNC">(</span><span class="NAME">verticesG2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1007</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="COMM">// CC_SPRITE_DEBUG_DRAW</span><span class="WHIT">
<span class='line'>1008</span> 
<span class='line'>1009</span> </span><span class="WHIT">        </span><span class="NAME">cc.g_NumberOfDraws</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1010</span> </span><span class="WHIT">        </span><span class="COMM">//CC_PROFILER_STOP_CATEGORY(kCCProfilerCategorySprite, "CCSprite - draw");</span><span class="WHIT">
<span class='line'>1011</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1012</span> 
<span class='line'>1013</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1014</span>      * Add child to sprite (override cc.Node )
<span class='line'>1015</span>      * @param {cc.Sprite} child
<span class='line'>1016</span>      * @param {Number} zOrder  child's zOrder
<span class='line'>1017</span>      * @param {String} tag child's tag
<span class='line'>1018</span>      * @override
<span class='line'>1019</span>      */</span><span class="WHIT">
<span class='line'>1020</span> </span><span class="WHIT">    </span><span class="NAME">addChild</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">zOrder</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tag</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1021</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">argnum</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">arguments.length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1022</span> </span><span class="WHIT">        </span><span class="KEYW">switch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">argnum</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1023</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>1024</span> </span><span class="WHIT">                </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1025</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1026</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>1027</span> </span><span class="WHIT">                </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">zOrder</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1028</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1029</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>1030</span> </span><span class="WHIT">                </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">child</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Argument must be non-NULL"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1031</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.WEBGL</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1032</span> </span><span class="WHIT">                    </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>1033</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._batchNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1034</span> </span><span class="WHIT">                        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">child</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cc.Sprite</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"cc.Sprite only supports cc.Sprites as children when using cc.SpriteBatchNode"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1035</span> </span><span class="WHIT">                        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">child.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getName</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">this._textureAtlas.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getName</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">""</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1036</span> 
<span class='line'>1037</span> </span><span class="WHIT">                        </span><span class="COMM">//put it in descendants array of batch node</span><span class="WHIT">
<span class='line'>1038</span> </span><span class="WHIT">                        </span><span class="NAME">this._batchNode.appendChild</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1039</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._reorderChildDirty</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1040</span> </span><span class="WHIT">                            </span><span class="NAME">this._setReorderChildDirtyRecursively</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1041</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1042</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1043</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1044</span> 
<span class='line'>1045</span> </span><span class="WHIT">                </span><span class="COMM">//cc.Node already sets isReorderChildDirty_ so this needs to be after batchNode check</span><span class="WHIT">
<span class='line'>1046</span> </span><span class="WHIT">                </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">zOrder</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tag</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1047</span> </span><span class="WHIT">                </span><span class="NAME">this._hasChildren</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1048</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1049</span> </span><span class="WHIT">            </span><span class="KEYW">default</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>1050</span> </span><span class="WHIT">                </span><span class="KEYW">throw</span><span class="WHIT"> </span><span class="STRN">"Sprite.addChild():Argument must be non-nil "</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1051</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1052</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1053</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1054</span> 
<span class='line'>1055</span> </span><span class="WHIT">    </span><span class="NAME">sortAllChildren</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1056</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._reorderChildDirty</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1057</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">j</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1058</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tempItem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1059</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1060</span> </span><span class="WHIT">                </span><span class="NAME">tempItem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1061</span> </span><span class="WHIT">                </span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1062</span> 
<span class='line'>1063</span> </span><span class="WHIT">                </span><span class="COMM">//continue moving element downwards while zOrder is smaller or when zOrder is the same but orderOfArrival is smaller</span><span class="WHIT">
<span class='line'>1064</span> </span><span class="WHIT">                </span><span class="KEYW">while</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">tempItem.getZOrder</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">j</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">getZOrder</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">tempItem.getZOrder</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">j</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">getZOrder</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1065</span> </span><span class="WHIT">                    </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">tempItem.getOrderOfArrival</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">j</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">getOrderOfArrival</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1066</span> </span><span class="WHIT">                    </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">j</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1067</span> </span><span class="WHIT">                    </span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1068</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1069</span> 
<span class='line'>1070</span> </span><span class="WHIT">                </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tempItem</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1071</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1072</span> 
<span class='line'>1073</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._batchNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1074</span> </span><span class="WHIT">                </span><span class="NAME">this._arrayMakeObjectsPerformSelector</span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.Node.StateCallbackType.sortAllChildren</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1075</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1076</span> </span><span class="WHIT">            </span><span class="NAME">this._reorderChildDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1077</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1078</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1079</span> 
<span class='line'>1080</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1081</span>      * Reorders a child according to a new z value.  (override cc.Node )
<span class='line'>1082</span>      * @param {cc.Node} child
<span class='line'>1083</span>      * @param {Number} zOrder
<span class='line'>1084</span>      * @override
<span class='line'>1085</span>      */</span><span class="WHIT">
<span class='line'>1086</span> </span><span class="WHIT">    </span><span class="NAME">reorderChild</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">zOrder</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1087</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">child</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"child is null"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1088</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._children.indexOf</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"this child is not in children list"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1089</span> 
<span class='line'>1090</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">zOrder</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">child.getZOrder</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1091</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1092</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1093</span> 
<span class='line'>1094</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._batchNode</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._reorderChildDirty</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1095</span> </span><span class="WHIT">            </span><span class="NAME">this._setReorderChildDirtyRecursively</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1096</span> </span><span class="WHIT">            </span><span class="NAME">this._batchNode.reorderBatch</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1097</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1098</span> 
<span class='line'>1099</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">zOrder</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1100</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1101</span> 
<span class='line'>1102</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1103</span>      * Removes a child from the sprite. (override cc.Node )
<span class='line'>1104</span>      * @param child
<span class='line'>1105</span>      * @param cleanup  whether or not cleanup all running actions
<span class='line'>1106</span>      * @override
<span class='line'>1107</span>      */</span><span class="WHIT">
<span class='line'>1108</span> </span><span class="WHIT">    </span><span class="NAME">removeChild</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1109</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._batchNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1110</span> </span><span class="WHIT">            </span><span class="NAME">this._batchNode.removeSpriteFromAtlas</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1111</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1112</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1113</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1114</span> 
<span class='line'>1115</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1116</span>      * Removes all children from the container  (override cc.Node )
<span class='line'>1117</span>      * @param cleanup whether or not cleanup all running actions
<span class='line'>1118</span>      * @override
<span class='line'>1119</span>      */</span><span class="WHIT">
<span class='line'>1120</span> </span><span class="WHIT">    </span><span class="NAME">removeAllChildren</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1121</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._batchNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1122</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1123</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1124</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cc.Sprite</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1125</span> </span><span class="WHIT">                        </span><span class="NAME">this._batchNode.removeSpriteFromAtlas</span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1126</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1127</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1128</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1129</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1130</span> 
<span class='line'>1131</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1132</span> </span><span class="WHIT">        </span><span class="NAME">this._hasChildren</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1133</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1134</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>1135</span> </span><span class="COMM">// CCNode property overloads</span><span class="WHIT">
<span class='line'>1136</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>1137</span> 
<span class='line'>1138</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1139</span>      * set Recursively is or isn't Dirty
<span class='line'>1140</span>      * used only when parent is CCSpriteBatchNode
<span class='line'>1141</span>      * @param {Boolean} value
<span class='line'>1142</span>      */</span><span class="WHIT">
<span class='line'>1143</span> </span><span class="WHIT">    </span><span class="NAME">setDirtyRecursively</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">value</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1144</span> </span><span class="WHIT">        </span><span class="NAME">this._recursiveDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">value</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1145</span> </span><span class="WHIT">        </span><span class="NAME">this.setDirty</span><span class="PUNC">(</span><span class="NAME">value</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1146</span> </span><span class="WHIT">        </span><span class="COMM">// recursively set dirty</span><span class="WHIT">
<span class='line'>1147</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1148</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1149</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cc.Sprite</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1150</span> </span><span class="WHIT">                    </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">setDirtyRecursively</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1151</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1152</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1153</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1154</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1155</span> 
<span class='line'>1156</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1157</span>      * HACK: optimization
<span class='line'>1158</span>      */</span><span class="WHIT">
<span class='line'>1159</span> </span><span class="WHIT">    </span><span class="NAME">SET_DIRTY_RECURSIVELY</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1160</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._batchNode</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">this._recursiveDirty</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1161</span> </span><span class="WHIT">            </span><span class="NAME">this._recursiveDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1162</span> </span><span class="WHIT">            </span><span class="COMM">//this.setDirty(true);</span><span class="WHIT">
<span class='line'>1163</span> </span><span class="WHIT">            </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1164</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._hasChildren</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1165</span> </span><span class="WHIT">                </span><span class="NAME">this.setDirtyRecursively</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1166</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1167</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1168</span> 
<span class='line'>1169</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1170</span>      * position setter (override cc.Node )
<span class='line'>1171</span>      * @param {cc.Point} pos
<span class='line'>1172</span>      * @override
<span class='line'>1173</span>      */</span><span class="WHIT">
<span class='line'>1174</span> </span><span class="WHIT">    </span><span class="NAME">setPosition</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1175</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">arguments.length</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1176</span> </span><span class="WHIT">            </span><span class="NAME">cc.Node.prototype.setPosition.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pos</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">arguments</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1177</span> </span><span class="WHIT">        </span><span class="KEYW">else</span><span class="WHIT">
<span class='line'>1178</span> </span><span class="WHIT">            </span><span class="NAME">cc.Node.prototype.setPosition.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pos</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1179</span> </span><span class="WHIT">        </span><span class="NAME">this.SET_DIRTY_RECURSIVELY</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1180</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1181</span> 
<span class='line'>1182</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1183</span>      * Rotation setter (override cc.Node )
<span class='line'>1184</span>      * @param {Number} rotation
<span class='line'>1185</span>      * @override
<span class='line'>1186</span>      */</span><span class="WHIT">
<span class='line'>1187</span> </span><span class="WHIT">    </span><span class="NAME">setRotation</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rotation</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1188</span> </span><span class="WHIT">        </span><span class="NAME">cc.Node.prototype.setRotation.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rotation</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1189</span> </span><span class="WHIT">        </span><span class="NAME">this.SET_DIRTY_RECURSIVELY</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1190</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1191</span> 
<span class='line'>1192</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1193</span>      * SkewX setter (override cc.Node )
<span class='line'>1194</span>      * @param {Number} sx SkewX value
<span class='line'>1195</span>      * @override
<span class='line'>1196</span>      */</span><span class="WHIT">
<span class='line'>1197</span> </span><span class="WHIT">    </span><span class="NAME">setSkewX</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sx</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1198</span> </span><span class="WHIT">        </span><span class="NAME">cc.Node.prototype.setSkewX.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sx</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1199</span> </span><span class="WHIT">        </span><span class="NAME">this.SET_DIRTY_RECURSIVELY</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1200</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1201</span> 
<span class='line'>1202</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1203</span>      * SkewY setter (override cc.Node )
<span class='line'>1204</span>      * @param {Number} sy SkewY value
<span class='line'>1205</span>      * @override
<span class='line'>1206</span>      */</span><span class="WHIT">
<span class='line'>1207</span> </span><span class="WHIT">    </span><span class="NAME">setSkewY</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sy</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1208</span> </span><span class="WHIT">        </span><span class="NAME">cc.Node.prototype.setSkewY.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sy</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1209</span> </span><span class="WHIT">        </span><span class="NAME">this.SET_DIRTY_RECURSIVELY</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1210</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1211</span> 
<span class='line'>1212</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1213</span>      * ScaleX setter (override cc.Node )
<span class='line'>1214</span>      * @param {Number} scaleX
<span class='line'>1215</span>      * @override
<span class='line'>1216</span>      */</span><span class="WHIT">
<span class='line'>1217</span> </span><span class="WHIT">    </span><span class="NAME">setScaleX</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">scaleX</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1218</span> </span><span class="WHIT">        </span><span class="NAME">cc.Node.prototype.setScaleX.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scaleX</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1219</span> </span><span class="WHIT">        </span><span class="NAME">this.SET_DIRTY_RECURSIVELY</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1220</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1221</span> 
<span class='line'>1222</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1223</span>      * ScaleY setter (override cc.Node )
<span class='line'>1224</span>      * @param {Number} scaleY
<span class='line'>1225</span>      * @override
<span class='line'>1226</span>      */</span><span class="WHIT">
<span class='line'>1227</span> </span><span class="WHIT">    </span><span class="NAME">setScaleY</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">scaleY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1228</span> </span><span class="WHIT">        </span><span class="NAME">cc.Node.prototype.setScaleY.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scaleY</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1229</span> </span><span class="WHIT">        </span><span class="NAME">this.SET_DIRTY_RECURSIVELY</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1230</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1231</span> 
<span class='line'>1232</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1233</span>      * &lt;p>The scale factor of the node. 1.0 is the default scale factor. &lt;br/>
<span class='line'>1234</span>      * It modifies the X and Y scale at the same time. (override cc.Node ) &lt;p/>
<span class='line'>1235</span>      * @param {Number} scale
<span class='line'>1236</span>      * @override
<span class='line'>1237</span>      */</span><span class="WHIT">
<span class='line'>1238</span> </span><span class="WHIT">    </span><span class="NAME">setScale</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">scale</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scaleY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1239</span> </span><span class="WHIT">        </span><span class="NAME">cc.Node.prototype.setScale.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scale</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scaleY</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1240</span> </span><span class="WHIT">        </span><span class="NAME">this.SET_DIRTY_RECURSIVELY</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1241</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1242</span> 
<span class='line'>1243</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1244</span>      * VertexZ setter (override cc.Node )
<span class='line'>1245</span>      * @param {Number} vertexZ
<span class='line'>1246</span>      * @override
<span class='line'>1247</span>      */</span><span class="WHIT">
<span class='line'>1248</span> </span><span class="WHIT">    </span><span class="NAME">setVertexZ</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">vertexZ</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1249</span> </span><span class="WHIT">        </span><span class="NAME">cc.Node.prototype.setVertexZ.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">vertexZ</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1250</span> </span><span class="WHIT">        </span><span class="NAME">this.SET_DIRTY_RECURSIVELY</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1251</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1252</span> 
<span class='line'>1253</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1254</span>      * AnchorPoint setter  (override cc.Node )
<span class='line'>1255</span>      * @param {cc.Point} anchor
<span class='line'>1256</span>      * @override
<span class='line'>1257</span>      */</span><span class="WHIT">
<span class='line'>1258</span> </span><span class="WHIT">    </span><span class="NAME">setAnchorPoint</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">anchor</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1259</span> </span><span class="WHIT">        </span><span class="NAME">cc.Node.prototype.setAnchorPoint.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">anchor</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1260</span> </span><span class="WHIT">        </span><span class="NAME">this.SET_DIRTY_RECURSIVELY</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1261</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1262</span> 
<span class='line'>1263</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1264</span>      * visible setter  (override cc.Node )
<span class='line'>1265</span>      * @param {Boolean} visible
<span class='line'>1266</span>      * @override
<span class='line'>1267</span>      */</span><span class="WHIT">
<span class='line'>1268</span> </span><span class="WHIT">    </span><span class="NAME">setVisible</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">visible</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1269</span> </span><span class="WHIT">        </span><span class="NAME">cc.Node.prototype.setVisible.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">visible</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1270</span> </span><span class="WHIT">        </span><span class="NAME">this.SET_DIRTY_RECURSIVELY</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1271</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1272</span> 
<span class='line'>1273</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1274</span>      * IsRelativeAnchorPoint setter  (override cc.Node )
<span class='line'>1275</span>      * @param {Boolean} relative
<span class='line'>1276</span>      * @override
<span class='line'>1277</span>      */</span><span class="WHIT">
<span class='line'>1278</span> </span><span class="WHIT">    </span><span class="NAME">ignoreAnchorPointForPosition</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">relative</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1279</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._batchNode</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"ignoreAnchorPointForPosition is invalid in cc.Sprite"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1280</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">relative</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1281</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1282</span> 
<span class='line'>1283</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1284</span>      * FlipX value setter  (override cc.Node )
<span class='line'>1285</span>      * @param {Boolean} flipX
<span class='line'>1286</span>      */</span><span class="WHIT">
<span class='line'>1287</span> </span><span class="WHIT">    </span><span class="NAME">setFlipX</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">flipX</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1288</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._flipX</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">flipX</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1289</span> </span><span class="WHIT">            </span><span class="COMM">//save dirty region when before change</span><span class="WHIT">
<span class='line'>1290</span> </span><span class="WHIT">            </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>1291</span> 
<span class='line'>1292</span> </span><span class="WHIT">            </span><span class="NAME">this._flipX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">flipX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1293</span> </span><span class="WHIT">            </span><span class="NAME">this.setTextureRect</span><span class="PUNC">(</span><span class="NAME">this._rect</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._rectRotated</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._contentSize</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1294</span> 
<span class='line'>1295</span> </span><span class="WHIT">            </span><span class="COMM">//save dirty region when after changed</span><span class="WHIT">
<span class='line'>1296</span> </span><span class="WHIT">            </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>1297</span> </span><span class="WHIT">            </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1298</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1299</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1300</span> 
<span class='line'>1301</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1302</span>      * FlipY value setter  (override cc.Node )
<span class='line'>1303</span>      * @param {Boolean} flipY
<span class='line'>1304</span>      */</span><span class="WHIT">
<span class='line'>1305</span> </span><span class="WHIT">    </span><span class="NAME">setFlipY</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">flipY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1306</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._flipY</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">flipY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1307</span> </span><span class="WHIT">            </span><span class="COMM">//save dirty region when before change</span><span class="WHIT">
<span class='line'>1308</span> </span><span class="WHIT">            </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>1309</span> 
<span class='line'>1310</span> </span><span class="WHIT">            </span><span class="NAME">this._flipY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">flipY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1311</span> </span><span class="WHIT">            </span><span class="COMM">//this.setTextureRect(this._rect, this._rectRotated, this._contentSize);</span><span class="WHIT">
<span class='line'>1312</span> 
<span class='line'>1313</span> </span><span class="WHIT">            </span><span class="COMM">//save dirty region when after changed</span><span class="WHIT">
<span class='line'>1314</span> </span><span class="WHIT">            </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>1315</span> </span><span class="WHIT">            </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1316</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1317</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1318</span> 
<span class='line'>1319</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1320</span>      * &lt;p>whether or not the sprite is flipped horizontally.&lt;br/>
<span class='line'>1321</span>      * It only flips the texture of the sprite, and not the texture of the sprite's children. &lt;br/>
<span class='line'>1322</span>      * Also, flipping the texture doesn't alter the anchorPoint.&lt;br/>
<span class='line'>1323</span>      * If you want to flip the anchorPoint too, and/or to flip the children too use:&lt;br/>
<span class='line'>1324</span>      *      sprite->setScaleX(sprite->getScaleX() * -1);  &lt;p/>
<span class='line'>1325</span>      * @return {Boolean}
<span class='line'>1326</span>      */</span><span class="WHIT">
<span class='line'>1327</span> </span><span class="WHIT">    </span><span class="NAME">isFlippedX</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1328</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._flipX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1329</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1330</span> 
<span class='line'>1331</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1332</span>      * &lt;p>whether or not the sprite is flipped vertically.&lt;br/>
<span class='line'>1333</span>      * It only flips the texture of the sprite, and not the texture of the sprite's children.&lt;br/>
<span class='line'>1334</span>      * Also, flipping the texture doesn't alter the anchorPoint.&lt;br/>
<span class='line'>1335</span>      * If you want to flip the anchorPoint too, and/or to flip the children too use:&lt;br/>
<span class='line'>1336</span>      *         sprite->setScaleY(sprite->getScaleY() * -1); &lt;p/>
<span class='line'>1337</span>      * @return {Boolean}
<span class='line'>1338</span>      */</span><span class="WHIT">
<span class='line'>1339</span> </span><span class="WHIT">    </span><span class="NAME">isFlippedY</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1340</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._flipY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1341</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1342</span> 
<span class='line'>1343</span> </span><span class="WHIT">    </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>1344</span> </span><span class="WHIT">    </span><span class="COMM">// RGBA protocol</span><span class="WHIT">
<span class='line'>1345</span> </span><span class="WHIT">    </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>1346</span> 
<span class='line'>1347</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1348</span>      * Update sprite's color
<span class='line'>1349</span>      */</span><span class="WHIT">
<span class='line'>1350</span> </span><span class="WHIT">    </span><span class="NAME">updateColor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1351</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">color4</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Color4B</span><span class="PUNC">(</span><span class="NAME">this._color.r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._color.g</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._color.b</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._opacity</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1352</span> 
<span class='line'>1353</span> </span><span class="WHIT">        </span><span class="NAME">this._quad.bl.colors</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">color4</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1354</span> </span><span class="WHIT">        </span><span class="NAME">this._quad.br.colors</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">color4</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1355</span> </span><span class="WHIT">        </span><span class="NAME">this._quad.tl.colors</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">color4</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1356</span> </span><span class="WHIT">        </span><span class="NAME">this._quad.tr.colors</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">color4</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1357</span> 
<span class='line'>1358</span> </span><span class="WHIT">        </span><span class="COMM">// renders using Sprite Manager</span><span class="WHIT">
<span class='line'>1359</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>1360</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._batchNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1361</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._atlasIndex</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">cc.SPRITE_INDEX_NOT_INITIALIZED</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1362</span> </span><span class="WHIT">                </span><span class="NAME">this._textureAtlas.updateQuad</span><span class="PUNC">(</span><span class="NAME">this._quad</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._atlasIndex</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1363</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1364</span> </span><span class="WHIT">                </span><span class="COMM">// no need to set it recursively</span><span class="WHIT">
<span class='line'>1365</span> </span><span class="WHIT">                </span><span class="COMM">// update dirty_, don't update recursiveDirty_</span><span class="WHIT">
<span class='line'>1366</span> </span><span class="WHIT">                </span><span class="COMM">//this.setDirty(true);</span><span class="WHIT">
<span class='line'>1367</span> </span><span class="WHIT">                </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1368</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1369</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1370</span> </span><span class="WHIT">        </span><span class="COMM">// self render</span><span class="WHIT">
<span class='line'>1371</span> </span><span class="WHIT">        </span><span class="COMM">// do nothing</span><span class="WHIT">
<span class='line'>1372</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1373</span> 
<span class='line'>1374</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1375</span>      * Return opacity of sprite
<span class='line'>1376</span>      * @return {Number}
<span class='line'>1377</span>      */</span><span class="WHIT">
<span class='line'>1378</span> </span><span class="WHIT">    </span><span class="NAME">getOpacity</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1379</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._opacity</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1380</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1381</span> 
<span class='line'>1382</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1383</span>      * opacity setter
<span class='line'>1384</span>      * @param {Number} opacity
<span class='line'>1385</span>      */</span><span class="WHIT">
<span class='line'>1386</span> </span><span class="WHIT">    </span><span class="NAME">setOpacity</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">opacity</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1387</span> </span><span class="WHIT">        </span><span class="NAME">this._opacity</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">opacity</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1388</span> 
<span class='line'>1389</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>1390</span> </span><span class="WHIT">        </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1391</span> </span><span class="WHIT">        </span><span class="COMM">//TODO in canvas</span><span class="WHIT">
<span class='line'>1392</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1393</span> </span><span class="WHIT">        </span><span class="COMM">// special opacity for premultiplied textures</span><span class="WHIT">
<span class='line'>1394</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._opacityModifyRGB</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1395</span> </span><span class="WHIT">            </span><span class="NAME">this.setColor</span><span class="PUNC">(</span><span class="NAME">this._colorUnmodified</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1396</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1397</span> 
<span class='line'>1398</span> </span><span class="WHIT">        </span><span class="NAME">this.updateColor</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1399</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1400</span> 
<span class='line'>1401</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1402</span>      * Return color of sprite
<span class='line'>1403</span>      * @return {cc.Color3B}
<span class='line'>1404</span>      */</span><span class="WHIT">
<span class='line'>1405</span> </span><span class="WHIT">    </span><span class="NAME">getColor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1406</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._opacityModifyRGB</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1407</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Color3B</span><span class="PUNC">(</span><span class="NAME">this._colorUnmodified</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1408</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1409</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Color3B</span><span class="PUNC">(</span><span class="NAME">this._color</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1410</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1411</span> 
<span class='line'>1412</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1413</span>      * color setter
<span class='line'>1414</span>      * @param {cc.Color3B} color3
<span class='line'>1415</span>      */</span><span class="WHIT">
<span class='line'>1416</span> </span><span class="WHIT">    </span><span class="NAME">setColor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">color3</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1417</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">this._color.r</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">color3.r</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._color.g</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">color3.g</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._color.b</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">color3.b</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1418</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1419</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1420</span> 
<span class='line'>1421</span> </span><span class="WHIT">        </span><span class="NAME">this._color</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._colorUnmodified</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Color3B</span><span class="PUNC">(</span><span class="NAME">color3.r</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">color3.g</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">color3.b</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1422</span> </span><span class="WHIT">        </span><span class="NAME">this._changeTextureColor</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1423</span> 
<span class='line'>1424</span> </span><span class="WHIT">        </span><span class="COMM">/*
<span class='line'>1425</span>          if (this._opacityModifyRGB) {
<span class='line'>1426</span>          this._color.r = Math.round(color3.r * this._opacity / 255);
<span class='line'>1427</span>          this._color.g = Math.round(color3.g * this._opacity / 255);
<span class='line'>1428</span>          this._color.b = Math.round(color3.b * this._opacity / 255);
<span class='line'>1429</span>          }
<span class='line'>1430</span>          */</span><span class="WHIT">
<span class='line'>1431</span> </span><span class="WHIT">        </span><span class="NAME">this.updateColor</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1432</span> </span><span class="WHIT">        </span><span class="COMM">//save dirty region when after changed</span><span class="WHIT">
<span class='line'>1433</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>1434</span> 
<span class='line'>1435</span> </span><span class="WHIT">        </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1436</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1437</span> 
<span class='line'>1438</span> </span><span class="WHIT">    </span><span class="NAME">_changeTextureColor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1439</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1440</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1441</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">cacheTextureForColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TextureCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getTextureColors</span><span class="PUNC">(</span><span class="NAME">this._originalTexture</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1442</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cacheTextureForColor</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1443</span> </span><span class="WHIT">                    </span><span class="COMM">//generate color texture cache</span><span class="WHIT">
<span class='line'>1444</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">HTMLCanvasElement</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">this._rectRotated</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1445</span> </span><span class="WHIT">                        </span><span class="NAME">cc.generateTintImage</span><span class="PUNC">(</span><span class="NAME">this.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cacheTextureForColor</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._color</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.getTextureRect</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._texture</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1446</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1447</span> </span><span class="WHIT">                        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">colorTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.generateTintImage</span><span class="PUNC">(</span><span class="NAME">this.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cacheTextureForColor</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._color</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.getTextureRect</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1448</span> </span><span class="WHIT">                        </span><span class="NAME">this.setTexture</span><span class="PUNC">(</span><span class="NAME">colorTexture</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1449</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1450</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1451</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1452</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1453</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1454</span> 
<span class='line'>1455</span> </span><span class="WHIT">    </span><span class="COMM">// RGBAProtocol</span><span class="WHIT">
<span class='line'>1456</span> 
<span class='line'>1457</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1458</span>      * opacity: conforms to CCRGBAProtocol protocol
<span class='line'>1459</span>      * @param {Boolean} value
<span class='line'>1460</span>      */</span><span class="WHIT">
<span class='line'>1461</span> </span><span class="WHIT">    </span><span class="NAME">setOpacityModifyRGB</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">value</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1462</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">oldColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._color</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1463</span> </span><span class="WHIT">        </span><span class="NAME">this._opacityModifyRGB</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">value</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1464</span> </span><span class="WHIT">        </span><span class="NAME">this._color</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">oldColor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1465</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1466</span> 
<span class='line'>1467</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1468</span>      * return IsOpacityModifyRGB value
<span class='line'>1469</span>      * @return {Boolean}
<span class='line'>1470</span>      */</span><span class="WHIT">
<span class='line'>1471</span> </span><span class="WHIT">    </span><span class="NAME">isOpacityModifyRGB</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1472</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._opacityModifyRGB</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1473</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1474</span> 
<span class='line'>1475</span> </span><span class="WHIT">    </span><span class="COMM">// Frames</span><span class="WHIT">
<span class='line'>1476</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1477</span>      * Sets a new display frame to the cc.Sprite.
<span class='line'>1478</span>      * @param {cc.SpriteFrame} newFrame
<span class='line'>1479</span>      */</span><span class="WHIT">
<span class='line'>1480</span> </span><span class="WHIT">    </span><span class="NAME">setDisplayFrame</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">newFrame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1481</span> </span><span class="WHIT">        </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1482</span> </span><span class="WHIT">        </span><span class="NAME">this._unflippedOffsetPositionFromCenter</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">newFrame.getOffset</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1483</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pNewTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">newFrame.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1484</span> </span><span class="WHIT">        </span><span class="COMM">// update texture before updating texture rect</span><span class="WHIT">
<span class='line'>1485</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pNewTexture</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">this._texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1486</span> </span><span class="WHIT">            </span><span class="NAME">this.setTexture</span><span class="PUNC">(</span><span class="NAME">pNewTexture</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1487</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1488</span> </span><span class="WHIT">        </span><span class="COMM">// update rect</span><span class="WHIT">
<span class='line'>1489</span> </span><span class="WHIT">        </span><span class="NAME">this._rectRotated</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">newFrame.isRotated</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1490</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this._rectRotated</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1491</span> </span><span class="WHIT">            </span><span class="NAME">this._originalTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pNewTexture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1492</span> 
<span class='line'>1493</span> </span><span class="WHIT">        </span><span class="NAME">this.setTextureRect</span><span class="PUNC">(</span><span class="NAME">newFrame.getRect</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._rectRotated</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">newFrame.getOriginalSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1494</span> 
<span class='line'>1495</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this._color.r</span><span class="WHIT"> </span><span class="PUNC">!==</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">this._color.g</span><span class="WHIT"> </span><span class="PUNC">!==</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">this._color.b</span><span class="WHIT"> </span><span class="PUNC">!==</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1496</span> </span><span class="WHIT">            </span><span class="NAME">this._changeTextureColor</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1497</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1498</span> 
<span class='line'>1499</span> </span><span class="WHIT">    </span><span class="COMM">// Animation</span><span class="WHIT">
<span class='line'>1500</span> 
<span class='line'>1501</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1502</span>      * changes the display frame with animation name and index.&lt;br/>
<span class='line'>1503</span>      * The animation name will be get from the CCAnimationCache
<span class='line'>1504</span>      * @param animationName
<span class='line'>1505</span>      * @param frameIndex
<span class='line'>1506</span>      */</span><span class="WHIT">
<span class='line'>1507</span> </span><span class="WHIT">    </span><span class="NAME">setDisplayFrameWithAnimationName</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">animationName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frameIndex</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1508</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">animationName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"cc.Sprite#setDisplayFrameWithAnimationName. animationName must not be null"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1509</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">cache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.AnimationCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getAnimation</span><span class="PUNC">(</span><span class="NAME">animationName</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1510</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">cache</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"cc.Sprite#setDisplayFrameWithAnimationName: Frame not found"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1511</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">animFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cache.getFrames</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">[</span><span class="NAME">frameIndex</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1512</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">animFrame</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"cc.Sprite#setDisplayFrame. Invalid frame"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1513</span> </span><span class="WHIT">        </span><span class="NAME">this.setDisplayFrame</span><span class="PUNC">(</span><span class="NAME">animFrame.getSpriteFrame</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1514</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1515</span> 
<span class='line'>1516</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1517</span>      * Returns whether or not a cc.SpriteFrame is being displayed
<span class='line'>1518</span>      * @param {cc.SpriteFrame} frame
<span class='line'>1519</span>      * @return {Boolean}
<span class='line'>1520</span>      */</span><span class="WHIT">
<span class='line'>1521</span> </span><span class="WHIT">    </span><span class="NAME">isFrameDisplayed</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">frame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1522</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1523</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">frame.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">this._texture</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1524</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1525</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.Rect.CCRectEqualToRect</span><span class="PUNC">(</span><span class="NAME">frame.getRect</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._rect</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1526</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1527</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.Rect.CCRectEqualToRect</span><span class="PUNC">(</span><span class="NAME">frame.getRect</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">frame.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getName</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">this._texture.getName</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1528</span> </span><span class="WHIT">                </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">cc.Point.CCPointEqualToPoint</span><span class="PUNC">(</span><span class="NAME">frame.getOffset</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._unflippedOffsetPositionFromCenter</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1529</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1530</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1531</span> 
<span class='line'>1532</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1533</span>      * Returns the current displayed frame.
<span class='line'>1534</span>      * @return {cc.SpriteFrame}
<span class='line'>1535</span>      */</span><span class="WHIT">
<span class='line'>1536</span> </span><span class="WHIT">    </span><span class="NAME">displayFrame</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1537</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1538</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.SpriteFrame._frameWithTextureForCanvas</span><span class="PUNC">(</span><span class="NAME">this._texture</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1539</span> </span><span class="WHIT">                </span><span class="NAME">cc.RECT_POINTS_TO_PIXELS</span><span class="PUNC">(</span><span class="NAME">this._rect</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1540</span> </span><span class="WHIT">                </span><span class="NAME">this._rectRotated</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1541</span> </span><span class="WHIT">                </span><span class="NAME">this._unflippedOffsetPositionFromCenter</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1542</span> </span><span class="WHIT">                </span><span class="NAME">cc.SIZE_POINTS_TO_PIXELS</span><span class="PUNC">(</span><span class="NAME">this._contentSize</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1543</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1544</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.SpriteFrame.createWithTexture</span><span class="PUNC">(</span><span class="NAME">this._texture</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1545</span> </span><span class="WHIT">                </span><span class="NAME">cc.RECT_POINTS_TO_PIXELS</span><span class="PUNC">(</span><span class="NAME">this._rect</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1546</span> </span><span class="WHIT">                </span><span class="NAME">this._rectRotated</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1547</span> </span><span class="WHIT">                </span><span class="NAME">this._unflippedOffsetPositionFromCenter</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1548</span> </span><span class="WHIT">                </span><span class="NAME">cc.SIZE_POINTS_TO_PIXELS</span><span class="PUNC">(</span><span class="NAME">this._contentSize</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1549</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1550</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1551</span> 
<span class='line'>1552</span> </span><span class="WHIT">    </span><span class="NAME">getBatchNode</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1553</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._batchNode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1554</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1555</span> 
<span class='line'>1556</span> </span><span class="WHIT">    </span><span class="NAME">setBatchNode</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">spriteBatchNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1557</span> </span><span class="WHIT">        </span><span class="NAME">this._batchNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">spriteBatchNode</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// weak reference</span><span class="WHIT">
<span class='line'>1558</span> 
<span class='line'>1559</span> </span><span class="WHIT">        </span><span class="COMM">// self render</span><span class="WHIT">
<span class='line'>1560</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._batchNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1561</span> </span><span class="WHIT">            </span><span class="NAME">this._atlasIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.SPRITE_INDEX_NOT_INITIALIZED</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1562</span> </span><span class="WHIT">            </span><span class="NAME">this.setTextureAtlas</span><span class="PUNC">(</span><span class="KEYW">null</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1563</span> </span><span class="WHIT">            </span><span class="NAME">this._recursiveDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1564</span> </span><span class="WHIT">            </span><span class="NAME">this.setDirty</span><span class="PUNC">(</span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1565</span> 
<span class='line'>1566</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._offsetPosition.x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1567</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._offsetPosition.y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1568</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">x1</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._rect.size.width</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1569</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">y1</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._rect.size.height</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1570</span> </span><span class="WHIT">            </span><span class="NAME">this._quad.bl.vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.vertex3</span><span class="PUNC">(</span><span class="NAME">x1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1571</span> </span><span class="WHIT">            </span><span class="NAME">this._quad.br.vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.vertex3</span><span class="PUNC">(</span><span class="NAME">x2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1572</span> </span><span class="WHIT">            </span><span class="NAME">this._quad.tl.vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.vertex3</span><span class="PUNC">(</span><span class="NAME">x1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1573</span> </span><span class="WHIT">            </span><span class="NAME">this._quad.tr.vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.vertex3</span><span class="PUNC">(</span><span class="NAME">x2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1574</span> 
<span class='line'>1575</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1576</span> </span><span class="WHIT">            </span><span class="COMM">// using batch</span><span class="WHIT">
<span class='line'>1577</span> </span><span class="WHIT">            </span><span class="NAME">this._transformToBatch</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.AffineTransformIdentity</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1578</span> </span><span class="WHIT">            </span><span class="NAME">this.setTextureAtlas</span><span class="PUNC">(</span><span class="NAME">this._batchNode.getTextureAtlas</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// weak ref</span><span class="WHIT">
<span class='line'>1579</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1580</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1581</span> 
<span class='line'>1582</span> </span><span class="WHIT">    </span><span class="COMM">// Texture protocol</span><span class="WHIT">
<span class='line'>1583</span> </span><span class="WHIT">    </span><span class="NAME">_updateBlendFunc</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1584</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.WEBGL</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1585</span> </span><span class="WHIT">            </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>1586</span> </span><span class="WHIT">            </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._batchNode</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"cc.Sprite: _updateBlendFunc doesn't work when the sprite is rendered using a cc.SpriteSheet"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1587</span> </span><span class="WHIT">            </span><span class="COMM">// it's possible to have an untextured sprite</span><span class="WHIT">
<span class='line'>1588</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._texture</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">this._texture.hasPremultipliedAlpha</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1589</span> </span><span class="WHIT">                </span><span class="NAME">this._blendFunc.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">gl.SRC_ALPHA</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1590</span> </span><span class="WHIT">                </span><span class="NAME">this._blendFunc.dst</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">gl.ONE_MINUS_SRC_ALPHA</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1591</span> </span><span class="WHIT">                </span><span class="NAME">this.setOpacityModifyRGB</span><span class="PUNC">(</span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1592</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1593</span> </span><span class="WHIT">                </span><span class="NAME">this._blendFunc.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.BLEND_SRC</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1594</span> </span><span class="WHIT">                </span><span class="NAME">this._blendFunc.dst</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.BLEND_DST</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1595</span> </span><span class="WHIT">                </span><span class="NAME">this.setOpacityModifyRGB</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1596</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1597</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1598</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1599</span> 
<span class='line'>1600</span> </span><span class="WHIT">    </span><span class="NAME">_setReorderChildDirtyRecursively</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1601</span> </span><span class="WHIT">        </span><span class="COMM">//only set parents flag the first time</span><span class="WHIT">
<span class='line'>1602</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._reorderChildDirty</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1603</span> </span><span class="WHIT">            </span><span class="NAME">this._reorderChildDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1604</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._parent</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1605</span> </span><span class="WHIT">            </span><span class="KEYW">while</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pNode</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">pNode</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">this._batchNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1606</span> </span><span class="WHIT">                </span><span class="NAME">pNode._setReorderChildDirtyRecursively</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1607</span> </span><span class="WHIT">                </span><span class="NAME">pNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pNode.getParent</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1608</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1609</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1610</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1611</span> 
<span class='line'>1612</span> </span><span class="WHIT">    </span><span class="COMM">// CCTextureProtocol</span><span class="WHIT">
<span class='line'>1613</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1614</span>      * Texture of sprite setter
<span class='line'>1615</span>      * @param {HTMLImageElement|HTMLCanvasElement|cc.Texture2D} texture
<span class='line'>1616</span>      */</span><span class="WHIT">
<span class='line'>1617</span> </span><span class="WHIT">    </span><span class="NAME">setTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1618</span> </span><span class="WHIT">        </span><span class="COMM">// CCSprite: setTexture doesn't work when the sprite is rendered using a CCSpriteSheet</span><span class="WHIT">
<span class='line'>1619</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">texture</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cc.Texture2D</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">HTMLImageElement</span><span class="WHIT">
<span class='line'>1620</span> </span><span class="WHIT">            </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">HTMLCanvasElement</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"setTexture expects a CCTexture2D. Invalid argument"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1621</span> 
<span class='line'>1622</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1623</span> </span><span class="WHIT">            </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>1624</span> </span><span class="WHIT">            </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._batchNode</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"cc.Sprite: Batched sprites should use the same texture as the batchnode"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1625</span> 
<span class='line'>1626</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._batchNode</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._texture</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1627</span> </span><span class="WHIT">                </span><span class="NAME">this._texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1628</span> </span><span class="WHIT">                </span><span class="NAME">this._updateBlendFunc</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1629</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1630</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1631</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._texture</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1632</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT">  </span><span class="NAME">HTMLImageElement</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1633</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._rect</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">cc.rectEqualToRect</span><span class="PUNC">(</span><span class="NAME">this._rect</span><span class="PUNC">,</span><span class="NAME">cc.RectZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1634</span> </span><span class="WHIT">                        </span><span class="NAME">this._rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.rect</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">texture.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">texture.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1635</span> </span><span class="WHIT">                    </span><span class="NAME">this._texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1636</span> </span><span class="WHIT">                    </span><span class="NAME">this._originalTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1637</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1638</span> </span><span class="WHIT">                    </span><span class="NAME">this._texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1639</span> </span><span class="WHIT">                    </span><span class="NAME">this._updateBlendFunc</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1640</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1641</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1642</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1643</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1644</span> 
<span class='line'>1645</span> </span><span class="WHIT">    </span><span class="NAME">getTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1646</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1647</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1648</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1649</span> 
<span class='line'>1650</span> </span><span class="COMM">/**
<span class='line'>1651</span>  * Create a sprite with texture
<span class='line'>1652</span>  * @constructs
<span class='line'>1653</span>  * @param {HTMLImageElement|HTMLCanvasElement|cc.Texture2D} texture
<span class='line'>1654</span>  * @param {cc.Rect} rect rect of the texture
<span class='line'>1655</span>  * @param {cc.Point} offset offset of the texture
<span class='line'>1656</span>  * @return {cc.Sprite}
<span class='line'>1657</span>  * @example
<span class='line'>1658</span>  * //get an image
<span class='line'>1659</span>  * var img = cc.TextureCache.getInstance().addImage("HelloHTML5World.png");
<span class='line'>1660</span>  *
<span class='line'>1661</span>  * //create a sprite with texture
<span class='line'>1662</span>  * var sprite1 = cc.Sprite.createWithTexture(img);
<span class='line'>1663</span>  *
<span class='line'>1664</span>  * //create a sprite with texture and rect
<span class='line'>1665</span>  * var sprite2 = cc.Sprite.createWithTexture(img, cc.rect(0,0,480,320));
<span class='line'>1666</span>  *
<span class='line'>1667</span>  * //create a sprite with texture and rect and offset
<span class='line'>1668</span>  * var sprite3 = cc.Sprite.createWithTexture(img, cc.rect(0,0,480,320),cc.p(0,0));
<span class='line'>1669</span>  */</span><span class="WHIT">
<span class='line'>1670</span> </span><span class="NAME">cc.Sprite.createWithTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">offset</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1671</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">argnum</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">arguments.length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1672</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Sprite</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1673</span> </span><span class="WHIT">    </span><span class="KEYW">switch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">argnum</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1674</span> </span><span class="WHIT">        </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>1675</span> </span><span class="WHIT">            </span><span class="COMM">/** Creates an sprite with a texture.
<span class='line'>1676</span>              The rect used will be the size of the texture.
<span class='line'>1677</span>              The offset will be (0,0).
<span class='line'>1678</span>              */</span><span class="WHIT">
<span class='line'>1679</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">sprite.initWithTexture</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1680</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1681</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1682</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1683</span> </span><span class="WHIT">            </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1684</span> 
<span class='line'>1685</span> </span><span class="WHIT">        </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>1686</span> </span><span class="WHIT">            </span><span class="COMM">/** Creates an sprite with a texture and a rect.
<span class='line'>1687</span>              The offset will be (0,0).
<span class='line'>1688</span>              */</span><span class="WHIT">
<span class='line'>1689</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">sprite.initWithTexture</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1690</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1691</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1692</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1693</span> </span><span class="WHIT">            </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1694</span> 
<span class='line'>1695</span> </span><span class="WHIT">        </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>1696</span> </span><span class="WHIT">            </span><span class="COMM">/** Creates an sprite with a texture, a rect and offset. */</span><span class="WHIT">
<span class='line'>1697</span> </span><span class="WHIT">                </span><span class="COMM">// not implement</span><span class="WHIT">
<span class='line'>1698</span> </span><span class="WHIT">            </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">""</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1699</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1700</span> </span><span class="WHIT">            </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1701</span> 
<span class='line'>1702</span> </span><span class="WHIT">        </span><span class="KEYW">default</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>1703</span> </span><span class="WHIT">            </span><span class="KEYW">throw</span><span class="WHIT"> </span><span class="STRN">"Sprite.createWithTexture(): Argument must be non-nil "</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1704</span> </span><span class="WHIT">            </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1705</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1706</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1707</span> 
<span class='line'>1708</span> </span><span class="COMM">/**
<span class='line'>1709</span>  * Create a sprite with filename and rect
<span class='line'>1710</span>  * @constructs
<span class='line'>1711</span>  * @param {String} fileName
<span class='line'>1712</span>  * @param {cc.Rect} rect
<span class='line'>1713</span>  * @return {cc.Sprite}
<span class='line'>1714</span>  * @example
<span class='line'>1715</span>  * //create a sprite with filename
<span class='line'>1716</span>  * var sprite1 = cc.Sprite.create("HelloHTML5World.png");
<span class='line'>1717</span>  *
<span class='line'>1718</span>  * //create a sprite with filename and rect
<span class='line'>1719</span>  * var sprite2 = cc.Sprite.create("HelloHTML5World.png",cc.rect(0,0,480,320));
<span class='line'>1720</span>  */</span><span class="WHIT">
<span class='line'>1721</span> </span><span class="NAME">cc.Sprite.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">fileName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1722</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">argnum</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">arguments.length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1723</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Sprite</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1724</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">argnum</span><span class="WHIT"> </span><span class="PUNC">===</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1725</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite.init</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1726</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1727</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1728</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">argnum</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1729</span> </span><span class="WHIT">        </span><span class="COMM">/** Creates an sprite with an image filename.
<span class='line'>1730</span>          The rect used will be the size of the image.
<span class='line'>1731</span>          The offset will be (0,0).
<span class='line'>1732</span>          */</span><span class="WHIT">
<span class='line'>1733</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">sprite.initWithFile</span><span class="PUNC">(</span><span class="NAME">fileName</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1734</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1735</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1736</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1737</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1738</span> </span><span class="WHIT">        </span><span class="COMM">/** Creates an sprite with an CCBatchNode and a rect
<span class='line'>1739</span>          */</span><span class="WHIT">
<span class='line'>1740</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">sprite.initWithFile</span><span class="PUNC">(</span><span class="NAME">fileName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1741</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1742</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1743</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1744</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1745</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1746</span> 
<span class='line'>1747</span> </span><span class="COMM">/**
<span class='line'>1748</span>  * Creates a sprite with a sprite frame name
<span class='line'>1749</span>  * @param {String} spriteFrame name
<span class='line'>1750</span>  * @return {cc.Sprite}
<span class='line'>1751</span>  * @example
<span class='line'>1752</span>  *
<span class='line'>1753</span>  * //create a sprite with a sprite frame
<span class='line'>1754</span>  * var sprite = cc.Sprite.createWithSpriteFrameName('grossini_dance_01.png');
<span class='line'>1755</span>  */</span><span class="WHIT">
<span class='line'>1756</span> </span><span class="NAME">cc.Sprite.createWithSpriteFrameName</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">spriteFrameName</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1757</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">spriteFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1758</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">typeof</span><span class="PUNC">(</span><span class="NAME">spriteFrameName</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="STRN">'string'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1759</span> </span><span class="WHIT">        </span><span class="NAME">spriteFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.SpriteFrameCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getSpriteFrame</span><span class="PUNC">(</span><span class="NAME">spriteFrameName</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1760</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">spriteFrame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1761</span> </span><span class="WHIT">            </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"Invalid spriteFrameName: "</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">spriteFrameName</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1762</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1763</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1764</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1765</span> </span><span class="WHIT">        </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"Invalid argument. Expecting string."</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1766</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1767</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1768</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Sprite</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1769</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">sprite.initWithSpriteFrame</span><span class="PUNC">(</span><span class="NAME">spriteFrame</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1770</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1771</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1772</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1773</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1774</span> 
<span class='line'>1775</span> </span><span class="COMM">/**
<span class='line'>1776</span>  * Creates a sprite with a sprite frame.
<span class='line'>1777</span>  * @param {cc.SpriteFrame} spriteFrame
<span class='line'>1778</span>  * @return {cc.Sprite}
<span class='line'>1779</span>  * @example
<span class='line'>1780</span>  * //get a sprite frame
<span class='line'>1781</span>  * var spriteFrame = cc.SpriteFrameCache.getInstance().getSpriteFrame("grossini_dance_01.png");
<span class='line'>1782</span>  *
<span class='line'>1783</span>  * //create a sprite with a sprite frame
<span class='line'>1784</span>  * var sprite = cc.Sprite.createWithSpriteFrameName(spriteFrame);
<span class='line'>1785</span>  */</span><span class="WHIT">
<span class='line'>1786</span> </span><span class="NAME">cc.Sprite.createWithSpriteFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">spriteFrame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1787</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Sprite</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1788</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">sprite.initWithSpriteFrame</span><span class="PUNC">(</span><span class="NAME">spriteFrame</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1789</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1790</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1791</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1792</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1793</span> </span></pre></body></html>